Showing posts with label Weapons. Show all posts
Showing posts with label Weapons. Show all posts

Thursday, July 26, 2012

Weaponcrafting outside of the Guilds

I've talked a lot about crafting, and am still working on adding all the relevant information to the blog but I recently found out that there are two weapons that can be crafted outside of the Guild system. One is a silver basilard, which is a dagger, and one is a spear, though I'm not sure what the name of it is. 

In order to make these items, you'll need a few items to give the blacksmith:

For a dagger:

  • a common dirk
  • a ring of silver
  • a bar of iron ore
  • a diamond wedding ring
For a spear:

  • a hooked spear
  • a light metal javelin
  • a dull-gleaming hunk of rock
  • a gold-chased goblet

You will also need to pay 75 gold to have these items made. Once you have all the items, travel to Katar on the Almoth Plain. Find the blacksmith, which is 1n, 1w from the well. You will know you're in the right place if you can see the following sign:

* HP:Hurt MV:Winded > lo sign
-----------------------------------------------------------
A superior DAGGER requires a common dirk, a ring of silver,
a bar of iron ore and a diamond wedding ring.
A superior SPEAR requires a hooked spear, a light metal
javelin, a dull-gleaming hunk of rock and a gold-chased goblet.
Please follow these instructions:
1. One at a time please! 
2. Pay the fee of 75 gold crowns by giving EXACTLY that amount
to the expert weaponsmith. 
3. Hand the expert weaponsmith the necessary items for your
choice of weapon. 
4. Declare the weapon you desire, by asking 'Please craft me a
superior dagger' or 'Please craft me a superior spear'. 
5. Wait patiently and dont touch anything!

It's a little more expensive than the crafting guild, but I believe the quality of the weapon is higher. You also have the comfort of consistency. In the guilds, there is a random chance of crafting something good and a high chance of crafting something mediocre. Here, you will always get the same item.

Monday, July 23, 2012

The Thing on Everyone's Mind

Weapons. Yesterday, the immortals introduced a brand new patch to the mud, changing almost every weapon in the game. According to Vivienne's post HERE, these are a few of the changes:

  • 2h axes- upped somewhat in ob, downed somewhat in damage
  • 2h clubs- upped a small bit in ob, damage remains similar
  • 2h longs- upped somewhat in ob, damage similar
  • Short blade damage downed/varied a little.
  • Kris damage range increased a lot.
  • 1H lblades downed slightly in damage, slightly in weight.
  • 2H defensive lblades take the general position that tridents previously had.
  • Tridents increased slightly in weight.
  • Whips and chains changed to 'flail' weapon type.
  • Downed leatherleaf staff in damage.
  • Several classes of weapons have increased variety between weapons in the class.

There are also several threads tracking the changes HERE and HERE. 

Here is a list of the changes and/or the new stats, arranged by class. This is not a comprehensive list and will be updated as details become available.

Polearms: 

  • a steel blue trident: 15 lbs, 80(ish) OB 

2-handed Long Blades

  • a gargantuan gilded bastard sword: gained 2 OB, weighs 17.8 lbs
  • an oddly curved greatsword: defensive 2h long blade
  • an ivory and gold hilted longsword: defensive 2h long blade, 11.5 lbs, 73 ob, -3 db, 112 pb
  • half moon scimitar: defensive 2h long blade, 13.5 lbs, 73 ob, -3 db, 101 pb
  • wickedly scythed long blade: 210 ob berserk with 19 strength and mounted
  • claymore: 197 ob berserk with 19 strength and mounted

1-handed Long Blades

  • oddly curved longsword: lost 2 ob, weighs 11.7 lbs
  • brass hilted general's sword: 12 lbs 
  • pale steel sword: 10.5 lbs (down from 11.5lbs)


2-handed Axes

  • dark grim axe: 16.5 lbs, 202 ob berserk with 21 str, 169 ob dismounted with 19 str (brave)
  • e-axe: 17.8 lbs, 159 ob dismounted with 19 str (probably brave)
  • bronze axe: 18 lbs, 162 ob dismounted with 19 str (brave)


1-handed Axes

  • a finely crafted axe: 8.5 lbs



2-handed Clubs

  • mallet: +3 ob

1-handed Staves (tested by Khaliana with 14 str)

  • a yew staff: 3 lbs, 51 ob, -1 db, 41 pb
  • a walking staff: 5 lbs, 49 ob, -1 db, 38 pb
  • a spiralling snakewood staff: 3 lbs, 47 ob, -1 db, 36 pb
  • a sturdy bamboo staff: 4 lbs, 50 ob, -1 db, 23 pb
  • a gnarled wooden staff: 9 lbs, 35 ob, -3 db, 18 pb 

2-handed Staves (tested by Khahliana with 14 str)

  • a staff of sungwood: 5 lbs, 54 ob, -1 db, 98 pb
  • a leatherleaf staff: 10 lbs, 42 ob, -3 db, 91 pb
  • a bladed feather staff: 11 lbs, 60 ob, -3db, 86 pb
  • an ironshod staff of oak: 6.5 lbs, 53 ob, -2 db, 76 pb
  • a staff sheathed in fur: 5 lbs, 53 ob, -1 db, 72 pb
  • a blackwood quarterstaff: 5 lbs, 51 ob, -1 db, 70 pb
  • a carved sourgum staff: 5 lbs, 50 ob, -1 db, 67 pb
  • a staff of alder: 5 lbs, 47 ob, -1 db, 64 pb
  • a honed staff of light metal: 8 lbs, 50 ob, -2 db, 64 pb
  • a willow stave: 4.5 lbs, 43 ob, -1 db, 62 pb
  • a quarterstaff: 5 lbs, 39 ob, -1 db, 62 pb

Flails

  • a binnol: 15.5 lbs




This list will be updated frequently as new details emerge. If you see a mistake, or know the full name of a weapon, or have any details on the new changes, leave a comment below.