Showing posts with label PK. Show all posts
Showing posts with label PK. Show all posts

Thursday, August 16, 2012

Doublelines

I haven't been able to devote as much time as I would have liked to the blog or the mud this week, but I'm hoping that will change next week. What little time I've had has been spent doing chores such as dishes, raking paths and shelving books in the Tower. When I'm not up to my neck in manual labor, I'm searching every nook and cranny of the Tower for lost items to return in exchange for quest points. As one would expect, the White Tower is ENORMOUS. I've found most of the items, but I haven't found any rats in the Tower and there's still a missing book to be located.

It's been one whole week in the Tower and it's been pretty much what one would expect for a Novice. Work, work work. There haven't been any classes this week, and there's nothing upcoming so far, but I'm hoping an interesting class comes up. I'm anxious to begin learning! I think next week I can send a request to the Hall to move up one rank, so I'm really eager for that as well!

In the meantime, I've also been able to get in a little bit of exp and a few pk lessons. I thought today I'd talk briefly about a concept called "doublelining." A quirk of the mud is that if you flee, there is a period of lag. As a consequence, the very next command you enter after fleeing will be executed immediately, before any command entered by anyone else. Why is this important? Because 99% of the time when you are fighting, someone will be spamming for you. That can make it really hard to get away when you're stuck in a narrow area. By doublelining (or sometimes called "dlining"), you can get past the people spamming for you because your next command (presumably a direction!) will execute before their "k xxx" command. So the next time you're stuck, remember to dline! It could save your life.

Monday, July 30, 2012

You Shall Not Pass!

Yes. I was Gandalf last week. Kind of. I finally managed to get one of my characters above level 20. In fact, she's almost level 30 and I'm starting to think about clanning! I'm very interested in the Thiefbane and they said I need to learn how to pk before I apply so that's what I did. Kind of.

There were Seanchan in EF. Being level 28, I felt strong. So I decided to join in the fight. I even managed to stab one of them! Then, this happened:

* R HP:Wounded MV:Winded > The Green
The village center is a large patch of green grass, which often is
traversed by small farm animals as well as the citizens of Emond's Field.
Small thatched houses line both sides of the village green. The village is
centered on this east-west stretch, with the main road consisting largely
of the green. Off to the west you can see the Winespring Water and the
Wagon Bridge which spans the river. A small side street leads south.

A large board attached to leatherleaf pole is staked in the ground, next
to a banner portraying a map of the town for those unfamiliar with it.
[ obvious exits: N E S W ]
North: A hunter from Illian is here, searching for the fabled Horn of Valere.
East: Elandrea Gordano is standing here.
South: A shaggy brown mare stands here.
West: A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zain* is standing here mending a weapon, riding a sleek well-trained torm.
*Sentras* is standing here, riding a warhorse.
The Emond's Field town crier stands here, spreading the news.
*Zain* leaves west riding a sleek well-trained torm.

* R HP:Wounded MV:Winded > w

*Sentras* tries to slash you, but you parry successfully.

s
* R HP:Wounded MV:Winded - Sentras: Scratched > No way!  You're fighting for your life!

* R HP:Wounded MV:Winded - Sentras: Scratched > No way!  You're fighting for your life!

f
* R HP:Wounded MV:Winded - Sentras: Scratched >
You try to pierce *Sentras*, but he deflects the blow.
*Sentras* tries to slash you, but you deflect the blow.
*Zain* has arrived from the west, riding a sleek well-trained torm.
*Surar* has arrived from the west, riding a raken.

* R HP:Wounded MV:Winded - Sentras: Scratched >
*Surar* tries to slash you, but you deflect the blow.
*Zain* pounds your body into bloody fragments!

* R HP:Wounded MV:Winded - Sentras: Scratched > di
You can't ride in there.

[dismount ]          ded - Sentras: Scratched >
You stop riding him.

* HP:Wounded MV:Winded - Sentras: Scratched > sn
f
*Surar* tries to slash you, but you deflect the blow.
You try to pierce *Sentras*, but he deflects the blow.
[sneak ]
No way!  You're fighting for your life!

You panic and attempt to flee!as: Scratched >

                    
*Sentras* sends you sprawling with a powerful bash!


Macintosh has arrived from the east.


Macintosh leaves west.


*Zain* pounds your body into bloody fragments!
*Surar* slashes your right arm into bloody fragments!
*Sentras* slashes your right arm into bloody fragments!

a

*Zain* pounds your right hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Surar* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Sentras* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


A bell clanks loudly, warning of danger in Emond's Field.

You flee head over heels.
Cenn Buie's Home
The home of the village thatcher is surprisingly ill-kept. The roof needs
some extensive repairs, which is a rather surprising testimony to the laziness
of Master Buie. The house interior seems as if it could use a good cleaning as
well. Although the house is decorated nicely, a thin layer of dust can be seen
on more than one tabletop.
[ obvious exits: S ]
South: A hunter from Illian is here, searching for the fabled Horn of Valere.
Young Ewin Finngar is here, likely looking for mischief.
[hide ]
You attempt to hide yourself.

No Connecting Rooms Found
* HP:Critical MV:Winded >
A Red Eagle officer bellows 'To arms! Emond's Field is besieged! Rally to the Green!'

* HP:Critical MV:Winded >
Macintosh tells you 'mobs wagon now'

* HP:Critical MV:Winded >
*Zain* has arrived from the south.

* HP:Critical MV:Winded >
*Zain* tries to pound you, but you deflect the blow.

* HP:Critical MV:Winded - Zain: Wounded > f
e
s
s
A hunter for the horn tickles Zain's left leg with his slash.
A hunter for the horn barely slashes Zain's left leg.
You tickle *Zain*'s body with your pierce.
Your heartbeat calms down more as you feel less panicked.
Zane narrates 'regroup wehre?'
You panic and attempt to flee!

You flee head over heels.
The Green
The village center is a large patch of green grass, which often is
No Connecting Rooms Found
traversed by small farm animals as well as the citizens of Emond's Field.
Small thatched houses line both sides of the village green. The village is
centered on this east-west stretch, with the main road consisting largely
of the green. Off to the west you can see the Winespring Water and the
Wagon Bridge which spans the river. A small side street leads south.

A large board attached to leatherleaf pole is staked in the ground, next
to a banner portraying a map of the town for those unfamiliar with it.
[ obvious exits: N E S W ]
North: *Zain* is here, fighting a hunter for the horn mending a weapon.
East: A hardened farmer stands ready to defend his homeland.
South: Wil al'Seen is here, trying to look pretty for all the young ladies.
West: A wild stallion bucks madly.
A hanging lantern lights the path.
*Surar* is standing here mending a weapon, riding a raken.
A sleek well-trained torm glares fiercely about.
A gray palfrey prances skittishly nearby.
*Sentras* is standing here, riding a warhorse.
The Emond's Field town crier stands here, spreading the news.
East End of the Green
The village green ends here, and becomes the smooth dirt road of Emond's
Field's main street. There is a small home to the north, and the Winespring Inn
lies to the south. The first floor of the inn is river rock, though the
foundation is of older stone rumored to come from the mountains. A dozen
small chimneys poke from the red roof tile, the only such roof in the village.
The top of a large oak tree can be seen behind the inn to the south.
[ obvious exits: N E S W ]
South: A black cat meanders to an unknown destination.
West: A board hangs on a wall peppered with tales of glory, adventure and history.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.

* HP:Critical MV:Winded > Matheus narrates 'rock'
The Winespring Inn
The Winespring Inn is famed throughout the Two Rivers. Owned by the Mayor
of Emond's Field, Bran Al'Vere, the inn is the center of town activities.
While the common room isn't the bustling type, one can always find welcome
here and a warm mug by the hearth. There is a sign over the bar.
[ obvious exits: N S U ]
North: A hardened farmer stands ready to defend his homeland.
South: A black cat meanders to an unknown destination.
Up: Elandrea Gordano is standing here.
A board listing the events and festivals of the land is mounted on a wall.
A black cat meanders to an unknown destination.
Bran al'Vere, Innkeeper of the Winespring Inn offers a friendly smile.
A bartender serves customers with a greedy smile.

* HP:Critical MV:Winded > The Inn's Kitchen
This kitchen radiates warmth and wholesome smells, even when nothing is
currently cooking. A large stove is almost always filled with baking
honeycakes or other such treats. A large wooden table with a number of
chairs occupies the room's center, apparently the dining area of the inn's
owners. A sign of cracked wood hangs over a red-hot oven.
[ obvious exits: N S ]
North: A black cat meanders to an unknown destination.
South: Dieter of Andor is standing here.
A small, somewhat rickety table wobbles on unsteady legs.
An oven stands here, radiating a dry heat.
A black cat meanders to an unknown destination.
The postmaster stands here, ready to deliver the mail.
Marin al'Vere smiles warmly at you as she tidies up the place.

* HP:Critical MV:Winded >
Riloz narrates 'kt back up'

* HP:Critical MV:Winded > s
By the Enormous Oak
A wide stone foundation circles an enormous oak tree which seems to sprout
right from the stone, with a bole thirty paces around and spreading
branches as thick as a man. In the summer, the innkeeper sets tables and
benches around the oak, where people can enjoy a relaxing drink or a game
of stones.
[ obvious exits: N W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A blunt dagger lies here red with rust.
A wooden practice shield has been dropped here.
A stout wooden barrel stands nearby.
A brown cow is here, chewing thoughtfully.

* HP:Critical MV:Winded > w
w
A Short Side-Street
It is rather generous to term this small alley a street, as it is really
just a narrow dirt road that runs behind the Winespring Inn. The stables of
the inn are just to the west, and a small shop lies to the south. To your east
is a tremendous oak tree springing forth from a stone foundation.
[ obvious exits: N E S W ]
Dieter of Andor is standing here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
A shaggy brown mare stands here.

* HP:Critical MV:Winded > The Inn's Stables
The stables of the Winespring Inn are separate from the main body of the inn,
although hardly far. A small hay loft lies above, and it looks like the
stablehands have bedded down in the hay more than once. The smell of horses
is quite strong.
[ obvious exits: E ]
East: Dieter of Andor is standing here.
An iron lantern hangs from the wall above the gate.
A draft horse is here.
A brown horse is here, nipping at a tuft of grass.
A man walks among the horses here feeding them and rubbing them down.
A shaggy brown mare stands here.

* HP:Critical MV:Winded > sn
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Critical MV:Winded >
Dieter has arrived from the east.

* S HP:Critical MV:Winded >
Matheus narrates 'kt critrock'

* S HP:Critical MV:Winded >
Dieter leaves east.

* S HP:Critical MV:Winded > reply I'm critical
You reply to Macintosh 'I'm critical'

With shaking hands and racing heart, I waited, sure I was going to die at any second! I didn't, luckily. Soon, I moved to harals for safety. By the time I was up to beaten, Macintosh was fighting them again and I ran out to help. They were still in EF. I decided the safest place for me was with the Red Eagle Guards by the gate, so that's where I went. Mronz the Seanchan came in the room. I closed the gate and fought him. Then closed the gate again. Then again, and again! Yes! I spammed the gate shut! *Howl!* Macintosh came in the room and bashed Mronz. We attacked him over and over and over. And then the greatest thing happened: He died. In my room. While I was helping. Oh sweet, sweet victory!

We fought the Seanchan some more, but we didn't kill anymore. It didn't matter though. I was in my happy place, the afterglow of victory was upon me. Now, I can conquer the world!

Friday, July 20, 2012

Lifestyles of the Geared and Listed


Highlight of the Week:

Posted by Yeri on the Ouch! Epic Fail thread in Art of War. Sei'taer 4 Tuk dies to a channeler. A few days later, he dies to a group, going from wounded to dead in pretty much one bash and losing a rare shocklance. He also drops two positions on the Sei'taer list. Sorry Tuk! I'll bet the people who killed you were very pleased though :D.

You slash *Dory*'s left hand extremely hard.
Varcoz tries to strike *Dory*, but she deflects the blow.
*Dory* tries to slash Tuk, but he dodges the attack.
Tuk strikes *Dory*'s body into bloody fragments!

b
R HP:Battered MV:Haggard - Tuk: Critical - Dory: Hurt > You do the best you can!

R HP:Battered MV:Haggard - Tuk: Critical - Dory: Hurt > [bash ]

-=+*
*Tesoin* has arrived from the north, riding a |4|.warhorse.


*Tesoin* leaves south riding a warhorse.

*+=-
Varcoz tries to strike *Dory*, but she deflects the blow.
Tuk tries to strike *Dory*, but she parries successfully.

-
*Dory*'s icy spikes shred Tuk, whose insides now flow freely to the ground.
Tuk is dead! R.I.P.
Your blood freezes as you hear Tuk's death cry.
You stop following Tuk.

=
As *Dory* avoids your bash, you topple over and fall to the ground!

R HP:Battered MV:Haggard - Dory: Hurt > st
g
g

*Dory* tries to slash you, but you parry successfully.
Varcoz tries to strike *Dory*, but she parries successfully.
*Louis* has arrived from the south.


R HP:Battered MV:Haggard - Dory: Hurt > Do you not consider fighting as standing?

R HP:Battered MV:Haggard - Dory: Hurt > [get all corpse]
You get a black pair of silver-tooled boots from the corpse of Tuk.
You get a pair of earthen colored breeches from the corpse of Tuk.
You get a soft leather pouch from the corpse of Tuk.
You get a belt with a buckle of cuendillar from the corpse of Tuk.
You get a shocklance from the corpse of Tuk.
You get a jeweled wristcuff from the corpse of Tuk.
You get a jeweled wristcuff from the corpse of Tuk.
You get a pair of dark gloves from the corpse of Tuk.
You get a set of cloth sleeves from the corpse of Tuk.
You get a gown of exquisite design from the corpse of Tuk.
You get a bearskin tunic from the corpse of Tuk.
You get a shimmering pendant of obsidian from the corpse of Tuk.
You get a shimmering pendant of obsidian from the corpse of Tuk.
You get a camouflaged hood from the corpse of Tuk.
You get a gold ring from the corpse of Tuk.
You get a gold ring from the corpse of Tuk.
You get an oilstone from the corpse of Tuk.
You get a crystal lightstick from the corpse of Tuk.


Movers and Shakers:

Red indicates a drop in the list and green indicates a rise.

  Sei'taer of the Zeroth Turn
  ---------------
  1. Tzao the hunter of Seandar
     -- slew Tahla of Two Rivers on the 21st of Saban, 937

  2. Lakitu the hunter of Noren M'Shar
     -- slew Wobor of Kandor on the 4th of Nesan, 933

  3. Tekela the hunter of Shon Kifar
     -- slew Briana of Illian on the 10th of Amadaine, 900

  4. Milian the hunter of Seandar
     -- slew Shaldier of Two Rivers on the 15th of Choren, 935


 
5. Kyra the hunter of Kirendad [Morat'torm]

     -- slew Rico of the Borderlands on the 11th of Adar, 938

  6. Tuk the hunter of Seandar
     -- slew Roberto of the Borderlands on the 4th of Taisham, 938
 

  7. Yeri the warrior of Seandar
     -- slew Roberto of the Borderlands on the 18th of Saban, 938


 Ta'veren of the Zeroth Turn
  ---------------
  1. Raspen of Arafel
     -- slew Venum the Boarheaded Trolloc on the 18th of Taisham, 938

  2. Fyran of Tarabon
     -- slew Cronus the Ramshorned Trolloc on the 6th of Tammaz, 929

  3. Ryalth of Kandor
     -- slew Hurgar the Bearish Trolloc on the 27th of Aine, 938

  4. Vaen of Shienar
     -- slew Tusk the Boarheaded Trolloc on the 3rd of Saven, 938

  5. Zsavoc the hunter of Murandy [Gaidin]
     -- slew Guhadin the Wolfish Trolloc on the 16th of Choren, 937

  6. Salvador of Shienar
     -- slew Ruff the Boarheaded Trolloc on the 13th of Tammaz, 937

  7. Trepid of Shienar
     -- slew Trauma the Myrddraal on the 16th of Tammaz, 908

 Reavers of the Zeroth Turn
  ---------------
  1. Mangler the Dreadlord
     -- slew Micul of Two Rivers on the 5th of Saban, 938

  2. Khazar the Myrddraal
     -- slew Aang of Arafel on the 9th of Saven, 886

  3. Jaster the Myrddraal
     -- slew Luler of the Borderlands on the 10th of Danu, 936

  4. Kain the Myrddraal
     -- slew Theid of Saldaea on the 18th of Tammaz, 921

  5. Rudra the trolloc Rogue [Ko'bal]
     -- slew Weir of Tarabon on the 4th of Danu, 937

  6. Serkhan the trolloc Rogue
     -- slew Neveyan of Shienar on the 10th of Danu, 927

  7. Hress the Myrddraal
     -- slew Koagan of the Borderlands on the 27th of Shaldine, 937

Thursday, July 12, 2012

Oh Faithful Brown Steed, You Shall Be Missed.


Old Abandoned Barn
You are inside an old abandoned barn. The sod roof is torn and broken in
places, allowing rain to gush in, leaving the interior all smelling dank
and musty. Old clumps of hay, blackened with mold dangle over the
collapsing loft, while patches of sodden straw cover the ground, leaving
other spots bare. The tool racks are broken and collapsing, and of course
the stalls are empty, no farm animals kept here for a long time. The view
through the broken roof makes it an excellent place to observe the local
area from.
[ obvious exits: N ]
A large rat, as black as coal, stares at you from the shadows.
A brown horse is here, nipping at a tuft of grass.
* HP:Beaten SP:Bursting MV:Full > You pound a large black rat's body.
* HP:Beaten SP:Bursting MV:Full - a large black rat: Wounded > PANIC!  You couldn't escape!
* HP:Beaten SP:Bursting MV:Full - a large black rat: Wounded > f
PANIC!  You couldn't escape!
* HP:Beaten SP:Bursting MV:Full - a large black rat: Wounded >
A large black rat tries to hit you, but you deflect the blow.
Someone joins a large black rat's fight!
Someone joins someone's fight!
Someone joins a large black rat's fight!
You barely pound a large black rat's right foreleg.
f
You panic and attempt to flee!l - a large black rat: Wounded >

You flee head over heels.
Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of cattle
Room Found, Teleporting
and flocks of sheep that graze here. The pastures here are fairly empty though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
[ obvious exits: N E S W ]
The corpse of a sheep is lying here.
A fox is here, hunting for rabbits.
A brown horse is here, nipping at a tuft of grass.
* HP:Beaten SP:Bursting MV:Full > s
k rat
f
Old Abandoned Barn
You are inside an old abandoned barn. The sod roof is torn and broken in
places, allowing rain to gush in, leaving the interior all smelling dank
and musty. Old clumps of hay, blackened with mold dangle over the
collapsing loft, while patches of sodden straw cover the ground, leaving
other spots bare. The tool racks are broken and collapsing, and of course
the stalls are empty, no farm animals kept here for a long time. The view
through the broken roof makes it an excellent place to observe the local
area from.
[ obvious exits: N ]
A large rat, as black as coal, stares at you from the shadows.
A brown horse is here, nipping at a tuft of grass.
* HP:Beaten SP:Bursting MV:Full > You try to pound a large black rat, but it parries successfully.
Someone joins a large black rat's fight!e black rat: Wounded >
A large black rat starts following you.
Someone joins someone's fight!
You swiftly dodge a large black rat's attempt to hit you.
You panic and attempt to flee!

A large black rat tries to hit you, but you parry successfully.
A large black rat starts following you.
Someone tries to hit you, but you parry successfully.
Someone tries to hit you, but you deflect the blow.
A large black rat barely hits your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of cattle
Room Found, Teleporting
and flocks of sheep that graze here. The pastures here are fairly empty though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
[ obvious exits: N E S W ]
The corpse of a sheep is lying here.
*Equitant* is standing here.
*Kayr* is standing here.
*Whelk* is standing here, riding a shadow stallion.
A fox is here, hunting for rabbits.
A brown horse is here, nipping at a tuft of grass.
* HP:Critical SP:Bursting MV:Full >
*Equitant* pounds a brown stallion's left leg into bloody fragments!
A brown stallion panics, and attempts to flee!
* HP:Critical SP:Bursting MV:Full >
*someone* slashes your left hand extremely hard.
You are dead!  Sorry...
A chicken hates your guts!
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
 
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
A plain brown belt has been dropped here.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Kellon of Two Rivers is standing here.
A kind-faced figure stands here.
You've forgotten everything you've learned!
* HP:Critical SP:Bursting MV:Haggard > sigh
You sigh.
* HP:Critical SP:Bursting MV:Haggard > rest
You rest your tired bones.
* HP:Critical SP:Bursting MV:Haggard >
Your heartbeat calms down more as you feel less panicked.

Ok, so it's not actually pk, but I'll tell you, I sat in shock for a while. I was trying to kill the rats in the barn for the crier, and since I was so low I kept fleeing so I wouldn't get hit too much. I did that several times, then all of a sudden, I was dead! As I fled out, at critical, a trolloc hit me once and it was all over for me! It all happened so fast, I barely knew what hit me. The best part? When I went back to where I died, all my belongings were still there. Thanks guys! Of course, my faithful brown steed was dead, but I'll get over that.

So, it's not much to look at. I'm not the hero I imagine myself to be when I think about my eventual introduction to pk. But as this is a blog about my experiences, I thought I'd share with you my first experience with death :). 



Thursday, July 5, 2012

PK

I finally pk'd. I was on my trolloc and Skraggle was helping me exp when all of a sudden we smelled a horse. For those that don't know (I didn't!), you can tell when humans are around because you can smell their horses when you type "where." Soon, we came across Chemuel. Now, I am level 13 and Skraggle was level 16 so I thought we would run away, but we didn't! Skraggle bashed Chemuel and we fought him for a while until he was critical and he ran away.

 Then Koy came, but he is a master with daggers and did a LOT of damage to me so we ran back to the city. After that, Equitant came out to fight them. He got Koy to critical and we came back to help, but soon a master channeler (an Aes Sedai!) named Arial came. She almost killed me, but I was able to get back to the city (thanks to the map Uvall gave me!) and I lived.

My hands were shaking. I was so excited. I thought we were going to kill someone, but we didn't. But we got them to critical and I was at critical. It was crazy!! Thank goodness Skraggle was there to lead me around and help me. I can't wait to fight again! So far, there is nothing as exhilarating in this game than seeing someone with a color and stars around their name.

What about you? What was your first pk like? Leave a comment and share! :)

Thursday, June 28, 2012

Stats and Other Random Facts

Yeri talked to us a bit about stats and how they affect our character and I just wanted to share a resource with you that goes into great depth about each stat and how they work together to build your character. You can find that HERE. I'll also link to this in the Helpful Links section in the left sidebar.

One thing that can be troubling at first is the sheer amount of text that goes by on the screen as you play. Wotmud.org has a guide to reduce the volume of spam and make things a little easier to understand. You can find that HERE. Here's a hint: Change spam 1 is your best friend.

And on the topic of spam, if you've listened to any of the global channels for any period of time, you might think you were listening to another language. So HERE's a glossary of PK terms for the uninitiated.

And now, the most important fact of the day: This game has crafting! Who knew!? I surely did not. But now I do and I'm super excited. You can make your own weapons and armor, or you can make little items, like candles, and sell them. So guess what I'll be doing today? That's right, just call me Hudson, Merchant Extraordinaire. THIS is the guide I'll be looking at to figure out all this crafting stuff. I'll let you guys know tomorrow how it goes!

One more brief note: I've had a few requests about adding to the Homelands Database. If you're interested in helping out with that, send me a mail at wotmudnewb.gmail.com with your race, homeland and the stats you got and I'll add them to the database. Thanks!

Monday, June 25, 2012

Player-Killing!

Player-killing, or pk, is the term for pvp on the mud. As I write this, I'm cowering in the throneroom of Caemlyn because a scary trolloc named Uvall and a scary fade named Troika are terrorizing Caemlyn! They found me outside of Caemlyn and attacked me. Then they told me to narrate for others to come! So I did and then I hustled myself back into Caemlyn. It was so exciting! I thought for sure I would die, but these creatures were hunting for bigger game than me. I'm still shaking with excitement! I can't wait until I'm strong enough to fight back.

I also learned about the scariest Dreadlord of all, Mangler. I'm anxious to get strong so I can fight against the Dark Lord's hordes!

Can you tell I'm excited? ;)