Showing posts with label Map. Show all posts
Showing posts with label Map. Show all posts

Friday, July 6, 2012

Armor crafting

There have been a few updates to a few of the pages in the right sidebar. There's a new .jpg map, sent in by Chris and created by Dena. That can be found on the "Maps" page.

Alayla created a database listing all the shops and merchants in the world, their hours and their wares. I'll be updating the Shops and Merchants page with that database and removing the "Under Construction" tag. Huge thanks to Alayla for the database!

I've also been slowly updating the Guilds and Side Trades page, which brings me to the topic of today's post. Armor crafting. It's awesome. Seriously. I made a pair of ebony-steel plate greaves. They're, you guessed it: Awesome.

There's two main armor guilds that allow you to craft four different types of armor. You can either join the plate/chainmail armor guild or the leather/cloth armor guild. As with the weapons guilds, you can only choose one. However, unlike the weapons guilds, you can make both plate and chainmail armor, though not in the same day. For example, yesterday I created plate greaves. Today, I could choose to create a piece of chainmail armor if I wanted, or another piece of plate armor. Remember, crafting time restrictions reset at reboot (that's a lot of re's!).

I joined the plate/chainmail armor guild because I anticipate needing to replace my armor frequently. Since I'm abs, I'm all about the plate. If you are all about the plate too, head to Bandar Eban. Seek out the guild master at the Wretched Bee Tavern and pay him 140 crowns to join the guild. Remember, armor is 140 crowns, weapons are 150 crowns and commodities are 160 crowns. Once you've joined the guild, pay him 17 crowns to receive a letter of rights, find yourself an iron bar and a hammer and head to the Black Knight's Armory. Show your iron bar to the armorer there and he'll let you know if it's good enough to start smithing. Once he gives his approval, you'll want to "smelt the iron." Follow along with the steps and eventually you'll be prompted to "hammer the object into shape." Once the steps are completed, drop your letter of rights and claim your armor! It really couldn't be simpler!

I'll be crafting another piece of armor today. I suspect that it randomly selects a piece of plate armor to create, but I'm not certain so I'll update with that information when I find out. As far as weapons go, I've crafted two claymores, so I'm not sure if there's any diversity there or not.

Keep checking the Guilds and Side Trades page for updates.

What about you guys? Have you created anything useful lately? Or are you more of a "kill and loot" type of person? :)

Sunday, June 24, 2012

Classes and a note on Trolloc Stocks.


 Yesterday was an excellent day! Not only did I successfully obtain a trolloc warrior (Step 1 in my journey to fade!), I met a really nice guy, named Uvall, with some great information. He gave me a complete, up-to-date map of the world and agreed to let me share it with all of you. In addition, he had some scripts that make the mudding experience even better! Melee colors, which highlight particular actions in battle, exp trackers and chat logs are just a few of the great scripts he also agreed to let me share. You can find those on the Map page in the right sidebar. And since I love exploring every nook and cranny, I will still be updating my own personal map, though likely at a much slower pace, so you'll still be able to use the images instead of the file if you prefer. Keep checking back for updates on that.

In addition to the great resources Uvall shared with me, he also gave me some new information about trolloc stocks and classes. I had been trying to stat a beaked trolloc hunter, but apparently that was the wrong way to go. Uvall suggested I start with a wolfish trolloc warrior and then perhaps move on to a wolfish trolloc hunter once I got the hang of things. Taking his advice, I made a new character and got a warrior with Str: 19 and Con: 19 on the third try. Uvall mentioned that for warriors, those are the two critical stats, so I was pleased to have gotten 19's so easily.

But I wondered: What is the difference between a hunter and a warrior? So Uvall shared a bit of information with me that I'd like to pass on to you. Unlike other games, where often armor can be restricted by class, any class can wear anything. Mages might be limited to cloth in an mmo, but a channeler in wotmud could walk around in full armor if they wanted, though it might not be the best idea. Warriors tend to be easy to stat and have high hit points and strength. In contrast, rogues tend to have lower strength and hit points, but high dexterity. Hunters seem to be a combination of both and could fall anywhere in between. Each class has a perk that sets it apart from the other classes. Warriors have an ability called "zerk attack". What that means is when the warrior sets his mood to berserk (there are three "moods": wimpy, brave and berserk. Changing your mood changes how offensive or defensive you are), he gets extra hits in each round of battle. Unfortunately, when you are berserk, you can't flee so it's probably best to choose your battles wisely. Hunters get an ability called "auto-track", which allows them to see tracks on the ground automatically, without having to use the "track" ability. Rogues are able to look into rooms around them without actually entering the room. In addition, they can see what people are holding and steal things. We didn't talk about the channeler class, but obviously the perk is magic casting.

Huge thanks to Uvall for all his help explaining classes to me and showing me the best place to stat on Dark Side. By the time I logged off, I was level 8 or 9. I'll be working hard on securing my Light Side Hunter's stats today. He seems to be having the hardest time. Hopefully today will bring some luck!