Victory! Yes, I experienced the sweet taste of victory yesterday. Which is to say, I obtained a character with stats I feel good about. I was curious which hunter would produce first, the Seanchan or the Light Side. As it turns out, the Seanchan. Mronz would probably say that's because Seanchan is better.
So, I settled on Str: 17 Int: 10 Wil: 12 Dex: 18 Con: 19. It was suggested that I could probably get better, but I'm quite eager to move out of the Eye of the World and begin exploring Randland. That being said, I'm quite stuck on one last thing in the Eye, so if any of you know where the spiders are located, leave a comment and help me out! This is also the very last detail I need to complete my map.
Another thing I realized yesterday was that WoTMUD has a built-in alias function. Some might think of these as macros, but they're a little different. Basically, for those not familiar with an alias, it's a letter or word that symbolizes a given command; a type of shorthand, in essence. For example, I dislike having to type out hold lantern every evening (lazy, I know). So instead, I choose the letters "hl" to represent that command. Now, each evening when the sun sets, I simply type "hl" and I hold my lantern.
The commands to access the alias list are "alias" to see a list of your set aliases, "alias xxx yyy" where xxx is the shorthand version and yyy is the command you wish it to represent. For example, alias hl hold lantern. Simply typing alias xxx will remove the alias from your list of aliases.
I know I've been promising the Eye of the World map for days, but this time I mean it! I will find those spiders today and the map will be accessible tomorrow, along with (hopefully!) my first adventure outside the Eye of the World.
Showing posts with label Eye of the World. Show all posts
Showing posts with label Eye of the World. Show all posts
Friday, June 22, 2012
Wednesday, June 20, 2012
The Eye of the World
I decided to begin in the Eye of the World. The Eye is a refuge for newbies. It is filled with helpful information and is a safe place to learn how to navigate the game. The Eye can be reached by going 2 down (2d) from the CoL.
The first room I entered was called The Newcomer's Refuge. In this room is a BELL, a SIGN and a PLAQUE, which can be looked at. There is also a notice from the staff that bringing outside equipment into the Eye is forbidden. Since there is also a reminder that to get equipment, I can ask the guardian for a kit, I'm assuming this basic equipment is excepted.
I looked first at the bell. There was a notice on the bell letting me know that I had only to ring the bell in order to be contacted by a Newbie Helper. I was glad to know there were people who could help me if I needed it, but determined to learn on my own, I went ahead and looked at the sign. The sign had "Game Tip #1" on it. Presumably there are more signs with more game tips, so that will probably be my next mission: to discover the remaining Game Tips.
Game Tip #1 is a short lesson on lanterns and the use of lights in the game. To hold a light, you simply type "hold light." To remove it, "remove light." Lanterns and torches have limited uses and fresh lights can be purchased at the grocer. Luckily, both a lantern and a torch are provided in my basic guardian kit. (The complete list of Game Tips and Top Twelve Things can be found on the Help page HERE.)
Finally I had a look at the plaque. The plaque shares one of the top twelve things I should know before playing the Wheel of Time Mud. This plaque talked about the Five Rules, which I had already found in the Help forum. There were also directions on how to find the next plaque and a note that I should have a look at the sign.
Satisfied that I had looked at everything there was to see at the Newcomer's Refuge, I followed the directions on the sign and set off to my next destination. Arriving at the inn, I check out the next sign. Game Tip #2 is a lesson on how to leave the game. If I just type quit, I will lose all my equipment, so it is vital that I rent. Not only that, but the innkeeper will store equipment for me as well. Some day, when I have equipment worth storing...
A glance at the plaque shares the Five Rules again and directions to the next plaque.
In the interests of brevity, I'll simply state that I spent the next while tracking down signs and plaques. The full list of Game Tips and plaques can be found HERE. At some point in the near future, a complete map of the Eye of the World will be available for viewing and for download, so watch for that.
What I discovered was that the Eye is divided into two basic parts: The town and the surrounding countryside. Inside the town, there are various shops, the inn, trainers, and a quest-giver. Outside the town are trees and small creatures to hunt in order to level up. I learned very quickly that heading out the south gate was not for the faint of heart. I decided to stick to the other areas. There are small zones in each direction from the town. So once I finished exploring the town, locating the armorer, weaponsmith, trainers, etc, I went out the west gate to begin my adventure as a hunter.
The first room I entered was called The Newcomer's Refuge. In this room is a BELL, a SIGN and a PLAQUE, which can be looked at. There is also a notice from the staff that bringing outside equipment into the Eye is forbidden. Since there is also a reminder that to get equipment, I can ask the guardian for a kit, I'm assuming this basic equipment is excepted.
I looked first at the bell. There was a notice on the bell letting me know that I had only to ring the bell in order to be contacted by a Newbie Helper. I was glad to know there were people who could help me if I needed it, but determined to learn on my own, I went ahead and looked at the sign. The sign had "Game Tip #1" on it. Presumably there are more signs with more game tips, so that will probably be my next mission: to discover the remaining Game Tips.
Game Tip #1 is a short lesson on lanterns and the use of lights in the game. To hold a light, you simply type "hold light." To remove it, "remove light." Lanterns and torches have limited uses and fresh lights can be purchased at the grocer. Luckily, both a lantern and a torch are provided in my basic guardian kit. (The complete list of Game Tips and Top Twelve Things can be found on the Help page HERE.)
Finally I had a look at the plaque. The plaque shares one of the top twelve things I should know before playing the Wheel of Time Mud. This plaque talked about the Five Rules, which I had already found in the Help forum. There were also directions on how to find the next plaque and a note that I should have a look at the sign.
Satisfied that I had looked at everything there was to see at the Newcomer's Refuge, I followed the directions on the sign and set off to my next destination. Arriving at the inn, I check out the next sign. Game Tip #2 is a lesson on how to leave the game. If I just type quit, I will lose all my equipment, so it is vital that I rent. Not only that, but the innkeeper will store equipment for me as well. Some day, when I have equipment worth storing...
A glance at the plaque shares the Five Rules again and directions to the next plaque.
In the interests of brevity, I'll simply state that I spent the next while tracking down signs and plaques. The full list of Game Tips and plaques can be found HERE. At some point in the near future, a complete map of the Eye of the World will be available for viewing and for download, so watch for that.
What I discovered was that the Eye is divided into two basic parts: The town and the surrounding countryside. Inside the town, there are various shops, the inn, trainers, and a quest-giver. Outside the town are trees and small creatures to hunt in order to level up. I learned very quickly that heading out the south gate was not for the faint of heart. I decided to stick to the other areas. There are small zones in each direction from the town. So once I finished exploring the town, locating the armorer, weaponsmith, trainers, etc, I went out the west gate to begin my adventure as a hunter.
Statting
Today, I've been doing a lot of "statting." Which is to say that I get to level 3 and then start all over again.
Unlike other games where you can perhaps choose your characters attributes, or they unlock as you gain in levels, your stats are given to you at level 3. Many times they are less than desirable. Fortunately, there is a "restat" command that resets your character to level 1 and allows you to try again.
Because of the variety of homelands, classes and races, I have begun a spreadsheet detailing my statting efforts. You can find that in the page list in the right sidebar. It is fairly sparse at the moment, but it will be populated over time.
If you are interested in contributing to the homeland database spreadsheet, please contact me at wotmudnewb@gmail.com
I will also have a map of the Eye of the World available sometime today or tomorrow, hopefully both in .jpeg format as well as .mdb format for mud clients.
Unlike other games where you can perhaps choose your characters attributes, or they unlock as you gain in levels, your stats are given to you at level 3. Many times they are less than desirable. Fortunately, there is a "restat" command that resets your character to level 1 and allows you to try again.
Because of the variety of homelands, classes and races, I have begun a spreadsheet detailing my statting efforts. You can find that in the page list in the right sidebar. It is fairly sparse at the moment, but it will be populated over time.
If you are interested in contributing to the homeland database spreadsheet, please contact me at wotmudnewb@gmail.com
I will also have a map of the Eye of the World available sometime today or tomorrow, hopefully both in .jpeg format as well as .mdb format for mud clients.
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