With the ending of summer comes the beginning of...well, more responsibility. I'll be posting a little less frequently on the blog, though the features will still remain. I'll probably reduce blog posts from 5 a week to 3-4, depending on the week. I will still be updating the information pages and welcome all contributions to the knowledge base! I'm also looking for someone with the ability to fancy up the database pages.
Thanks everyone for reading the blog! There's still many more adventures to come! :)
Showing posts with label Musings. Show all posts
Showing posts with label Musings. Show all posts
Thursday, August 30, 2012
Thursday, August 16, 2012
Doublelines
I haven't been able to devote as much time as I would have liked to the blog or the mud this week, but I'm hoping that will change next week. What little time I've had has been spent doing chores such as dishes, raking paths and shelving books in the Tower. When I'm not up to my neck in manual labor, I'm searching every nook and cranny of the Tower for lost items to return in exchange for quest points. As one would expect, the White Tower is ENORMOUS. I've found most of the items, but I haven't found any rats in the Tower and there's still a missing book to be located.
It's been one whole week in the Tower and it's been pretty much what one would expect for a Novice. Work, work work. There haven't been any classes this week, and there's nothing upcoming so far, but I'm hoping an interesting class comes up. I'm anxious to begin learning! I think next week I can send a request to the Hall to move up one rank, so I'm really eager for that as well!
In the meantime, I've also been able to get in a little bit of exp and a few pk lessons. I thought today I'd talk briefly about a concept called "doublelining." A quirk of the mud is that if you flee, there is a period of lag. As a consequence, the very next command you enter after fleeing will be executed immediately, before any command entered by anyone else. Why is this important? Because 99% of the time when you are fighting, someone will be spamming for you. That can make it really hard to get away when you're stuck in a narrow area. By doublelining (or sometimes called "dlining"), you can get past the people spamming for you because your next command (presumably a direction!) will execute before their "k xxx" command. So the next time you're stuck, remember to dline! It could save your life.
It's been one whole week in the Tower and it's been pretty much what one would expect for a Novice. Work, work work. There haven't been any classes this week, and there's nothing upcoming so far, but I'm hoping an interesting class comes up. I'm anxious to begin learning! I think next week I can send a request to the Hall to move up one rank, so I'm really eager for that as well!
In the meantime, I've also been able to get in a little bit of exp and a few pk lessons. I thought today I'd talk briefly about a concept called "doublelining." A quirk of the mud is that if you flee, there is a period of lag. As a consequence, the very next command you enter after fleeing will be executed immediately, before any command entered by anyone else. Why is this important? Because 99% of the time when you are fighting, someone will be spamming for you. That can make it really hard to get away when you're stuck in a narrow area. By doublelining (or sometimes called "dlining"), you can get past the people spamming for you because your next command (presumably a direction!) will execute before their "k xxx" command. So the next time you're stuck, remember to dline! It could save your life.
Thursday, August 9, 2012
Short but sweet
Today's post will be short, as I have other obligations that will take much of my time today.
I wanted to mention that there was an announcement on the forums about a patch being implemented tomorrow, so the mud will be down starting at 8am PST for around 3 hours, assuming all goes according to plan. You can view this announcement HERE.
In another announcement, Elysia mentioned a weapon's exchange for those people who have rare weapons. You can exchange two weapons of poor quality (so if they are battered or used or whatever the quality is) for a weapon of pristine quality. That will happen on Saturday, Aug. 11 from 3pm EST to about 8pm EST. (Note the varying time zones: Friday's times are PST, Saturday's times are EST). You can view this announcement HERE
As a last piece of "business," I wanted to draw your attention to a really good thread on the Player's Lounge. It's a "Thank You" thread. Sometimes when I read the forums, I get sad because it seems like so many people dislike this game. I can't tell you how great it is to see it from a fresh view, like the whole world is possible! I wish I could share it all with you, but I can't. Anyway, when I came across the "Thank You" thread, it cheered me up. Lots of people are still having fun and the "Thank You" thread is the place to thank the Immortals for their work, or thank your fellow players for something they've done for you. We need this! We need to show those people who feel like the game has let them down that there's so much more left! You just have to find it! So go HERE and thank someone! It'll lift their spirits but also confirm that there are people who still think this game is great!!
I wanted to mention that there was an announcement on the forums about a patch being implemented tomorrow, so the mud will be down starting at 8am PST for around 3 hours, assuming all goes according to plan. You can view this announcement HERE.
In another announcement, Elysia mentioned a weapon's exchange for those people who have rare weapons. You can exchange two weapons of poor quality (so if they are battered or used or whatever the quality is) for a weapon of pristine quality. That will happen on Saturday, Aug. 11 from 3pm EST to about 8pm EST. (Note the varying time zones: Friday's times are PST, Saturday's times are EST). You can view this announcement HERE
As a last piece of "business," I wanted to draw your attention to a really good thread on the Player's Lounge. It's a "Thank You" thread. Sometimes when I read the forums, I get sad because it seems like so many people dislike this game. I can't tell you how great it is to see it from a fresh view, like the whole world is possible! I wish I could share it all with you, but I can't. Anyway, when I came across the "Thank You" thread, it cheered me up. Lots of people are still having fun and the "Thank You" thread is the place to thank the Immortals for their work, or thank your fellow players for something they've done for you. We need this! We need to show those people who feel like the game has let them down that there's so much more left! You just have to find it! So go HERE and thank someone! It'll lift their spirits but also confirm that there are people who still think this game is great!!
Thursday, August 2, 2012
Top Ten Things I've Learned While Playing Wotmud, Part 2
On Tuesday, I shared with you five of the top ten things I've learned in my first six weeks playing WoTMUD. You can find that list HERE. Today, I'm going to share the top five things I've learned!
5. People are far nicer and more helpful than you might expect. It's always scary learning something new. You feel dumb and ignorant and think everyone might be having a laugh at your expense when you ask silly questions. But I've met a large number of genuinely nice people who went far out of their way to help me, answer my questions, give me equipment or help me exp. It's people like that who really made it a joy to learn this game, despite how difficult and complex it can be.
4. It feels really great to make your own weapon, particularly when it took you five hours to gather the materials to make it! Crafting in this game takes a significant amount of time, but the rewards are worth it (I think!). I think it's probably easier to get equipment from killing someone else if you're a very good pker, but for the rest of us, crafting is an alternative to smobbing.
3. Stats are important, but not THAT important. Whenever you ask on the chat channel if your stats are good, you'll probably get two opinions. One from the group that believes they are "good enough" and one from the group that believes anything less than perfect is "not good enough." You could spend hours or even days trying to chase the perfect stats, but really, isn't it more fun to just start playing with "good enough" stats? Statting is a chore!
2. The world is huge! Use a map! I honestly don't know how I could have figured out as much as I did without my map. I still haven't been everywhere in the game. The sheer size of the world can be a little overwhelming. I've been told that I should learn to get around without a map for when I start to pk, but for now, it's a lifesaver.
1. The number one thing I've learned while playing this game is to not get too upset when I die. I haven't even begun to pk and I've had moments where I just wanted to rage-quit. It can take a really long time to get a level and when you die to a bandit just as you're about to level and then you lose a whole level....take a deep breath, newbie! It will be ok! Remember the good times.
What's the best thing you've learned since you began playing WoTMUD?
5. People are far nicer and more helpful than you might expect. It's always scary learning something new. You feel dumb and ignorant and think everyone might be having a laugh at your expense when you ask silly questions. But I've met a large number of genuinely nice people who went far out of their way to help me, answer my questions, give me equipment or help me exp. It's people like that who really made it a joy to learn this game, despite how difficult and complex it can be.
4. It feels really great to make your own weapon, particularly when it took you five hours to gather the materials to make it! Crafting in this game takes a significant amount of time, but the rewards are worth it (I think!). I think it's probably easier to get equipment from killing someone else if you're a very good pker, but for the rest of us, crafting is an alternative to smobbing.
3. Stats are important, but not THAT important. Whenever you ask on the chat channel if your stats are good, you'll probably get two opinions. One from the group that believes they are "good enough" and one from the group that believes anything less than perfect is "not good enough." You could spend hours or even days trying to chase the perfect stats, but really, isn't it more fun to just start playing with "good enough" stats? Statting is a chore!
2. The world is huge! Use a map! I honestly don't know how I could have figured out as much as I did without my map. I still haven't been everywhere in the game. The sheer size of the world can be a little overwhelming. I've been told that I should learn to get around without a map for when I start to pk, but for now, it's a lifesaver.
1. The number one thing I've learned while playing this game is to not get too upset when I die. I haven't even begun to pk and I've had moments where I just wanted to rage-quit. It can take a really long time to get a level and when you die to a bandit just as you're about to level and then you lose a whole level....take a deep breath, newbie! It will be ok! Remember the good times.
What's the best thing you've learned since you began playing WoTMUD?
Tuesday, July 31, 2012
Top Ten Things I've Learned While Playing WoTMUD, Part 1.
It's been about six weeks since I started this blog and I think it's a great time to look back at how far I've come and all the things I've learned.
10. Food and water. This isn't some game where you suspend reality and never eat or drink. You need food! You will die without water! After a grueling 15 minute crawl from the wretch cave to Caemlyn Central square because I had no food or water or daggers, I will never again find myself unprepared.
9. Saplings are pretty much the greatest things ever invented. I killed them in the Eye to get my stats. I killed them in the blight all the way to level 15. They never hit back. They give lots of exp. They're all over the place. When I was finally too high level to kill them and had to switch to ancient trees, which are MEAN, I was very sad. Ancient trees should try to be more like young saplings. There's just no reason for a tree to be that angry, even if it is really really old.
8. Equipment. It's alright to take stuff you find if it's in a barrel or a battering ram, but you should follow the golden rule of charity: Don't take more than you need and put in what you can.
7. Exp is not as easy as it looks. It was pretty easy to stat. By that, I mean it was quick. Repetitive and boring, yes, but also quick and painless. The higher your level, however, the harder it is to exp. It takes longer and the mobs are meaner. I've died to a mob and lost a level more times in six weeks than I care to admit. And when I agonized over every single percent of that level for the last 2 1/2 hours...well, let's just say red was seen.
6. Crier quests are the best way to make money. I've been doing crier quests on all my characters (and updating the World Quests page) for quite some time now and I have hundreds of gold crowns on all my characters (in the bank, not actually on me so don't get any ideas!) They're fun and challenging. I spent a lot of time trying to figure out where to find the rug around Cairhien. It turns out, it's actually three rooms away from the crier.
Come back on Thursday to find out what made the Top Five list! And check in tomorrow for Wot About You Wednesday!
10. Food and water. This isn't some game where you suspend reality and never eat or drink. You need food! You will die without water! After a grueling 15 minute crawl from the wretch cave to Caemlyn Central square because I had no food or water or daggers, I will never again find myself unprepared.
9. Saplings are pretty much the greatest things ever invented. I killed them in the Eye to get my stats. I killed them in the blight all the way to level 15. They never hit back. They give lots of exp. They're all over the place. When I was finally too high level to kill them and had to switch to ancient trees, which are MEAN, I was very sad. Ancient trees should try to be more like young saplings. There's just no reason for a tree to be that angry, even if it is really really old.
8. Equipment. It's alright to take stuff you find if it's in a barrel or a battering ram, but you should follow the golden rule of charity: Don't take more than you need and put in what you can.
7. Exp is not as easy as it looks. It was pretty easy to stat. By that, I mean it was quick. Repetitive and boring, yes, but also quick and painless. The higher your level, however, the harder it is to exp. It takes longer and the mobs are meaner. I've died to a mob and lost a level more times in six weeks than I care to admit. And when I agonized over every single percent of that level for the last 2 1/2 hours...well, let's just say red was seen.
6. Crier quests are the best way to make money. I've been doing crier quests on all my characters (and updating the World Quests page) for quite some time now and I have hundreds of gold crowns on all my characters (in the bank, not actually on me so don't get any ideas!) They're fun and challenging. I spent a lot of time trying to figure out where to find the rug around Cairhien. It turns out, it's actually three rooms away from the crier.
Come back on Thursday to find out what made the Top Five list! And check in tomorrow for Wot About You Wednesday!
Monday, July 30, 2012
You Shall Not Pass!
Yes. I was Gandalf last week. Kind of. I finally managed to get one of my characters above level 20. In fact, she's almost level 30 and I'm starting to think about clanning! I'm very interested in the Thiefbane and they said I need to learn how to pk before I apply so that's what I did. Kind of.
There were Seanchan in EF. Being level 28, I felt strong. So I decided to join in the fight. I even managed to stab one of them! Then, this happened:
With shaking hands and racing heart, I waited, sure I was going to die at any second! I didn't, luckily. Soon, I moved to harals for safety. By the time I was up to beaten, Macintosh was fighting them again and I ran out to help. They were still in EF. I decided the safest place for me was with the Red Eagle Guards by the gate, so that's where I went. Mronz the Seanchan came in the room. I closed the gate and fought him. Then closed the gate again. Then again, and again! Yes! I spammed the gate shut! *Howl!* Macintosh came in the room and bashed Mronz. We attacked him over and over and over. And then the greatest thing happened: He died. In my room. While I was helping. Oh sweet, sweet victory!
We fought the Seanchan some more, but we didn't kill anymore. It didn't matter though. I was in my happy place, the afterglow of victory was upon me. Now, I can conquer the world!
There were Seanchan in EF. Being level 28, I felt strong. So I decided to join in the fight. I even managed to stab one of them! Then, this happened:
* R HP:Wounded MV:Winded > The Green
The village center is a large patch of green grass, which often is
traversed by small farm animals as well as the citizens of Emond's Field.
Small thatched houses line both sides of the village green. The village is
centered on this east-west stretch, with the main road consisting largely
of the green. Off to the west you can see the Winespring Water and the
Wagon Bridge which spans the river. A small side street leads south.
A large board attached to leatherleaf pole is staked in the ground, next
to a banner portraying a map of the town for those unfamiliar with it.
[ obvious exits: N E S W ]
North: A hunter from Illian is here, searching for the fabled Horn of Valere.
East: Elandrea Gordano is standing here.
South: A shaggy brown mare stands here.
West: A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zain* is standing here mending a weapon, riding a sleek well-trained torm.
*Sentras* is standing here, riding a warhorse.
The Emond's Field town crier stands here, spreading the news.
*Zain* leaves west riding a sleek well-trained torm.
* R HP:Wounded MV:Winded > w
*Sentras* tries to slash you, but you parry successfully.
s
* R HP:Wounded MV:Winded - Sentras: Scratched > No way! You're fighting for your life!
* R HP:Wounded MV:Winded - Sentras: Scratched > No way! You're fighting for your life!
f
* R HP:Wounded MV:Winded - Sentras: Scratched >
You try to pierce *Sentras*, but he deflects the blow.
*Sentras* tries to slash you, but you deflect the blow.
*Zain* has arrived from the west, riding a sleek well-trained torm.
*Surar* has arrived from the west, riding a raken.
* R HP:Wounded MV:Winded - Sentras: Scratched >
*Surar* tries to slash you, but you deflect the blow.
*Zain* pounds your body into bloody fragments!
* R HP:Wounded MV:Winded - Sentras: Scratched > di
You can't ride in there.
[dismount ] ded - Sentras: Scratched >
You stop riding him.
* HP:Wounded MV:Winded - Sentras: Scratched > sn
f
*Surar* tries to slash you, but you deflect the blow.
You try to pierce *Sentras*, but he deflects the blow.
[sneak ]
No way! You're fighting for your life!
You panic and attempt to flee!as: Scratched >
*Sentras* sends you sprawling with a powerful bash!
Macintosh has arrived from the east.
Macintosh leaves west.
*Zain* pounds your body into bloody fragments!
*Surar* slashes your right arm into bloody fragments!
*Sentras* slashes your right arm into bloody fragments!
a
*Zain* pounds your right hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Surar* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Sentras* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A bell clanks loudly, warning of danger in Emond's Field.
You flee head over heels.
Cenn Buie's Home
The home of the village thatcher is surprisingly ill-kept. The roof needs
some extensive repairs, which is a rather surprising testimony to the laziness
of Master Buie. The house interior seems as if it could use a good cleaning as
well. Although the house is decorated nicely, a thin layer of dust can be seen
on more than one tabletop.
[ obvious exits: S ]
South: A hunter from Illian is here, searching for the fabled Horn of Valere.
Young Ewin Finngar is here, likely looking for mischief.
[hide ]
You attempt to hide yourself.
No Connecting Rooms Found
* HP:Critical MV:Winded >
A Red Eagle officer bellows 'To arms! Emond's Field is besieged! Rally to the Green!'
* HP:Critical MV:Winded >
Macintosh tells you 'mobs wagon now'
* HP:Critical MV:Winded >
*Zain* has arrived from the south.
* HP:Critical MV:Winded >
*Zain* tries to pound you, but you deflect the blow.
* HP:Critical MV:Winded - Zain: Wounded > f
e
s
s
A hunter for the horn tickles Zain's left leg with his slash.
A hunter for the horn barely slashes Zain's left leg.
You tickle *Zain*'s body with your pierce.
Your heartbeat calms down more as you feel less panicked.
Zane narrates 'regroup wehre?'
You panic and attempt to flee!
You flee head over heels.
The Green
The village center is a large patch of green grass, which often is
No Connecting Rooms Found
traversed by small farm animals as well as the citizens of Emond's Field.
Small thatched houses line both sides of the village green. The village is
centered on this east-west stretch, with the main road consisting largely
of the green. Off to the west you can see the Winespring Water and the
Wagon Bridge which spans the river. A small side street leads south.
A large board attached to leatherleaf pole is staked in the ground, next
to a banner portraying a map of the town for those unfamiliar with it.
[ obvious exits: N E S W ]
North: *Zain* is here, fighting a hunter for the horn mending a weapon.
East: A hardened farmer stands ready to defend his homeland.
South: Wil al'Seen is here, trying to look pretty for all the young ladies.
West: A wild stallion bucks madly.
A hanging lantern lights the path.
*Surar* is standing here mending a weapon, riding a raken.
A sleek well-trained torm glares fiercely about.
A gray palfrey prances skittishly nearby.
*Sentras* is standing here, riding a warhorse.
The Emond's Field town crier stands here, spreading the news.
East End of the Green
The village green ends here, and becomes the smooth dirt road of Emond's
Field's main street. There is a small home to the north, and the Winespring Inn
lies to the south. The first floor of the inn is river rock, though the
foundation is of older stone rumored to come from the mountains. A dozen
small chimneys poke from the red roof tile, the only such roof in the village.
The top of a large oak tree can be seen behind the inn to the south.
[ obvious exits: N E S W ]
South: A black cat meanders to an unknown destination.
West: A board hangs on a wall peppered with tales of glory, adventure and history.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
* HP:Critical MV:Winded > Matheus narrates 'rock'
The Winespring Inn
The Winespring Inn is famed throughout the Two Rivers. Owned by the Mayor
of Emond's Field, Bran Al'Vere, the inn is the center of town activities.
While the common room isn't the bustling type, one can always find welcome
here and a warm mug by the hearth. There is a sign over the bar.
[ obvious exits: N S U ]
North: A hardened farmer stands ready to defend his homeland.
South: A black cat meanders to an unknown destination.
Up: Elandrea Gordano is standing here.
A board listing the events and festivals of the land is mounted on a wall.
A black cat meanders to an unknown destination.
Bran al'Vere, Innkeeper of the Winespring Inn offers a friendly smile.
A bartender serves customers with a greedy smile.
* HP:Critical MV:Winded > The Inn's Kitchen
This kitchen radiates warmth and wholesome smells, even when nothing is
currently cooking. A large stove is almost always filled with baking
honeycakes or other such treats. A large wooden table with a number of
chairs occupies the room's center, apparently the dining area of the inn's
owners. A sign of cracked wood hangs over a red-hot oven.
[ obvious exits: N S ]
North: A black cat meanders to an unknown destination.
South: Dieter of Andor is standing here.
A small, somewhat rickety table wobbles on unsteady legs.
An oven stands here, radiating a dry heat.
A black cat meanders to an unknown destination.
The postmaster stands here, ready to deliver the mail.
Marin al'Vere smiles warmly at you as she tidies up the place.
* HP:Critical MV:Winded >
Riloz narrates 'kt back up'
* HP:Critical MV:Winded > s
By the Enormous Oak
A wide stone foundation circles an enormous oak tree which seems to sprout
right from the stone, with a bole thirty paces around and spreading
branches as thick as a man. In the summer, the innkeeper sets tables and
benches around the oak, where people can enjoy a relaxing drink or a game
of stones.
[ obvious exits: N W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A blunt dagger lies here red with rust.
A wooden practice shield has been dropped here.
A stout wooden barrel stands nearby.
A brown cow is here, chewing thoughtfully.
* HP:Critical MV:Winded > w
w
A Short Side-Street
It is rather generous to term this small alley a street, as it is really
just a narrow dirt road that runs behind the Winespring Inn. The stables of
the inn are just to the west, and a small shop lies to the south. To your east
is a tremendous oak tree springing forth from a stone foundation.
[ obvious exits: N E S W ]
Dieter of Andor is standing here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
A shaggy brown mare stands here.
* HP:Critical MV:Winded > The Inn's Stables
The stables of the Winespring Inn are separate from the main body of the inn,
although hardly far. A small hay loft lies above, and it looks like the
stablehands have bedded down in the hay more than once. The smell of horses
is quite strong.
[ obvious exits: E ]
East: Dieter of Andor is standing here.
An iron lantern hangs from the wall above the gate.
A draft horse is here.
A brown horse is here, nipping at a tuft of grass.
A man walks among the horses here feeding them and rubbing them down.
A shaggy brown mare stands here.
* HP:Critical MV:Winded > sn
[sneak ]
Ok, you'll try to move silently for a while.
* S HP:Critical MV:Winded >
Dieter has arrived from the east.
* S HP:Critical MV:Winded >
Matheus narrates 'kt critrock'
* S HP:Critical MV:Winded >
Dieter leaves east.
* S HP:Critical MV:Winded > reply I'm critical
You reply to Macintosh 'I'm critical'
With shaking hands and racing heart, I waited, sure I was going to die at any second! I didn't, luckily. Soon, I moved to harals for safety. By the time I was up to beaten, Macintosh was fighting them again and I ran out to help. They were still in EF. I decided the safest place for me was with the Red Eagle Guards by the gate, so that's where I went. Mronz the Seanchan came in the room. I closed the gate and fought him. Then closed the gate again. Then again, and again! Yes! I spammed the gate shut! *Howl!* Macintosh came in the room and bashed Mronz. We attacked him over and over and over. And then the greatest thing happened: He died. In my room. While I was helping. Oh sweet, sweet victory!
We fought the Seanchan some more, but we didn't kill anymore. It didn't matter though. I was in my happy place, the afterglow of victory was upon me. Now, I can conquer the world!
Monday, July 16, 2012
Upcoming Blog Features
I hope you guys had as exciting weekend as I did! Not only did I take advantage of 2x exp (Thanks Vivienne!), but I met some great people as well!
I also came up with a few ideas for the blog that I hope you'll be as excited about as I am. Firstly, you may have already noticed the Funnies section in the left sidebar. Each day I will feature a funny comment that was posted in the Funny Quotes thread. If you have a funny you'd like to submit for that section, just email or forum mail it to me for consideration :).
Also, you my have noticed my post on the Players Lounge about my new weekly features, but if you didn't, I'll explain them. On Wednesdays, we will have Wot About You Wednesday. Each week we will feature a prominent and knowledgeable player. They will share a bit about themselves, their clans and some tips for newbies. Our very first feature will be Vivienne this Wednesday, so keep an eye out for that! If you'd like to be considered for a feature, just email or forum mail me!
Lastly, one of the most active forums seems to be the Art of War forum. Pk is an enormous part of this game and the thrill and accomplishment of getting on one of the Top 7 lists should be celebrated! Each Friday, there will be a Lifestyles of the Geared and Listed, featuring highlights of the week in pk and a Movers and Shakers section which will show who has moved up and down on the lists. But for this, I need your help! I need you guys to submit what you think is the greatest pk highlight of the week (so start submitting on Sunday. The deadline will be Thursday night each week.) Maybe, if I can get more levels and start getting good equipment, there can be a prize for the best pk highlight of the week.
So keep an eye out for these great features and get involved!
I also came up with a few ideas for the blog that I hope you'll be as excited about as I am. Firstly, you may have already noticed the Funnies section in the left sidebar. Each day I will feature a funny comment that was posted in the Funny Quotes thread. If you have a funny you'd like to submit for that section, just email or forum mail it to me for consideration :).
Also, you my have noticed my post on the Players Lounge about my new weekly features, but if you didn't, I'll explain them. On Wednesdays, we will have Wot About You Wednesday. Each week we will feature a prominent and knowledgeable player. They will share a bit about themselves, their clans and some tips for newbies. Our very first feature will be Vivienne this Wednesday, so keep an eye out for that! If you'd like to be considered for a feature, just email or forum mail me!
Lastly, one of the most active forums seems to be the Art of War forum. Pk is an enormous part of this game and the thrill and accomplishment of getting on one of the Top 7 lists should be celebrated! Each Friday, there will be a Lifestyles of the Geared and Listed, featuring highlights of the week in pk and a Movers and Shakers section which will show who has moved up and down on the lists. But for this, I need your help! I need you guys to submit what you think is the greatest pk highlight of the week (so start submitting on Sunday. The deadline will be Thursday night each week.) Maybe, if I can get more levels and start getting good equipment, there can be a prize for the best pk highlight of the week.
So keep an eye out for these great features and get involved!
Friday, July 13, 2012
Children of the Light vs Channelers
I met a Hand of the Light. On my channeler. It was nerve-racking to say the least, but I clung to the hope that no one wants to kill a newbie...right?
It was a fun conversation though, despite my nervousness. He asked me if I could channel. I lied.
"Um, I've never tried, sir.."
He told me never to try, to avoid the Dark One's grasp. I asked if all channelers are darkfriends. He said yes. Then I got...bold.
"But, I know I'm not a darkfriend. What if I could channel? Then I would be a channeler who wasn't a darkfriend!" Oh yes. I am clever.
"There's no such thing."
Oh. Well that settles that then, mister fanatic! What? Oh yes, of COURSE I will report all evil-doing directly to you.
All in all, it was really my first experience with roleplay on the mud. It was fun and exciting and I felt myself slip into the character of a young girl being questioned by a big, intimidating Hand of the Light. The conversation was short, but it left me with the desire to look more into this whole "roleplay" thing.
Further, it got me thinking about how two vastly different and opposing forces interact in this game. We all know how much the Children of the Light hate all channelers. But what would have happened if I had not been a low level newbie? What if I had been an Aes Sedai? Would the Hand of the Light have killed me? Do they question or interrogate people? Where does roleplay end and pk begin? How does warranting fit in to this whole situation?
So those are my questions today! What do you think of the whole Child vs channie conflict? Which faction do you side with in conflicts? Leave your comment below :)
It was a fun conversation though, despite my nervousness. He asked me if I could channel. I lied.
"Um, I've never tried, sir.."
He told me never to try, to avoid the Dark One's grasp. I asked if all channelers are darkfriends. He said yes. Then I got...bold.
"But, I know I'm not a darkfriend. What if I could channel? Then I would be a channeler who wasn't a darkfriend!" Oh yes. I am clever.
"There's no such thing."
Oh. Well that settles that then, mister fanatic! What? Oh yes, of COURSE I will report all evil-doing directly to you.
All in all, it was really my first experience with roleplay on the mud. It was fun and exciting and I felt myself slip into the character of a young girl being questioned by a big, intimidating Hand of the Light. The conversation was short, but it left me with the desire to look more into this whole "roleplay" thing.
Further, it got me thinking about how two vastly different and opposing forces interact in this game. We all know how much the Children of the Light hate all channelers. But what would have happened if I had not been a low level newbie? What if I had been an Aes Sedai? Would the Hand of the Light have killed me? Do they question or interrogate people? Where does roleplay end and pk begin? How does warranting fit in to this whole situation?
So those are my questions today! What do you think of the whole Child vs channie conflict? Which faction do you side with in conflicts? Leave your comment below :)
Thursday, July 12, 2012
Oh Faithful Brown Steed, You Shall Be Missed.
Old Abandoned Barn
You are inside an old abandoned barn. The sod roof is torn and broken in
places, allowing rain to gush in, leaving the interior all smelling dank
and musty. Old clumps of hay, blackened with mold dangle over the
collapsing loft, while patches of sodden straw cover the ground, leaving
other spots bare. The tool racks are broken and collapsing, and of course
the stalls are empty, no farm animals kept here for a long time. The view
through the broken roof makes it an excellent place to observe the local
area from.
[ obvious exits: N ]
A large rat, as black as coal, stares at you from the shadows.
A brown horse is here, nipping at a tuft of grass.
* HP:Beaten SP:Bursting MV:Full > You pound a large black rat's body.
* HP:Beaten SP:Bursting MV:Full - a large black rat: Wounded > PANIC! You couldn't escape!
* HP:Beaten SP:Bursting MV:Full - a large black rat: Wounded > f
PANIC! You couldn't escape!
* HP:Beaten SP:Bursting MV:Full - a large black rat: Wounded >
A large black rat tries to hit you, but you deflect the blow.
Someone joins a large black rat's fight!
Someone joins someone's fight!
Someone joins a large black rat's fight!
You barely pound a large black rat's right foreleg.
f
You panic and attempt to flee!l - a large black rat: Wounded >
You flee head over heels.
Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of cattle
Room Found, Teleporting
and flocks of sheep that graze here. The pastures here are fairly empty though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
[ obvious exits: N E S W ]
The corpse of a sheep is lying here.
A fox is here, hunting for rabbits.
A brown horse is here, nipping at a tuft of grass.
* HP:Beaten SP:Bursting MV:Full > s
k rat
f
Old Abandoned Barn
You are inside an old abandoned barn. The sod roof is torn and broken in
places, allowing rain to gush in, leaving the interior all smelling dank
and musty. Old clumps of hay, blackened with mold dangle over the
collapsing loft, while patches of sodden straw cover the ground, leaving
other spots bare. The tool racks are broken and collapsing, and of course
the stalls are empty, no farm animals kept here for a long time. The view
through the broken roof makes it an excellent place to observe the local
area from.
[ obvious exits: N ]
A large rat, as black as coal, stares at you from the shadows.
A brown horse is here, nipping at a tuft of grass.
* HP:Beaten SP:Bursting MV:Full > You try to pound a large black rat, but it parries successfully.
Someone joins a large black rat's fight!e black rat: Wounded >
A large black rat starts following you.
Someone joins someone's fight!
You swiftly dodge a large black rat's attempt to hit you.
You panic and attempt to flee!
A large black rat tries to hit you, but you parry successfully.
A large black rat starts following you.
Someone tries to hit you, but you parry successfully.
Someone tries to hit you, but you deflect the blow.
A large black rat barely hits your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of cattle
Room Found, Teleporting
and flocks of sheep that graze here. The pastures here are fairly empty though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
[ obvious exits: N E S W ]
The corpse of a sheep is lying here.
*Equitant* is standing here.
*Kayr* is standing here.
*Whelk* is standing here, riding a shadow stallion.
A fox is here, hunting for rabbits.
A brown horse is here, nipping at a tuft of grass.
* HP:Critical SP:Bursting MV:Full >
*Equitant* pounds a brown stallion's left leg into bloody fragments!
A brown stallion panics, and attempts to flee!
* HP:Critical SP:Bursting MV:Full >
*someone* slashes your left hand extremely hard.
You are dead! Sorry...
A chicken hates your guts!
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
A plain brown belt has been dropped here.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Kellon of Two Rivers is standing here.
A kind-faced figure stands here.
You've forgotten everything you've learned!
* HP:Critical SP:Bursting MV:Haggard > sigh
You sigh.
* HP:Critical SP:Bursting MV:Haggard > rest
You rest your tired bones.
* HP:Critical SP:Bursting MV:Haggard >
Your heartbeat calms down more as you feel less panicked.
Ok, so it's not actually pk, but I'll tell you, I sat in shock for a while. I was trying to kill the rats in the barn for the crier, and since I was so low I kept fleeing so I wouldn't get hit too much. I did that several times, then all of a sudden, I was dead! As I fled out, at critical, a trolloc hit me once and it was all over for me! It all happened so fast, I barely knew what hit me. The best part? When I went back to where I died, all my belongings were still there. Thanks guys! Of course, my faithful brown steed was dead, but I'll get over that.
So, it's not much to look at. I'm not the hero I imagine myself to be when I think about my eventual introduction to pk. But as this is a blog about my experiences, I thought I'd share with you my first experience with death :).
Tuesday, July 10, 2012
Dynamic Events
Last week I stumbled upon something interesting. As I was traveling through the northern mountains towards Bandar Eban, a message showed on my screen that a "Dynamic Event" was taking place and that I should find the cook's apprentice. At the time, I had been going back to retrieve my weapon from the blacksmith who was honing it, so I was weaponless. That did not stifle my curiosity, however. So I set out to find the cook's apprentice. It took a really long time, but I eventually found him nearby. I looked up "dynamic events" on the forums, and it seems as though they occur in a relatively small area. So when the cook's apprentice suggested I find him honey from a very rare queen bee, I thought, No problem! It's probably close by.
No. I spent multiple hours searching for this elusive bee, fighting off predatory jaguars with my bare hands! Alas, the queen bee could not be found. Needless to say I was quite reluctant to give up the search, but eventually I decided I needed to fetch my sword.
But the concept of these dynamic events is extremely interesting to me so I'm hoping a few of you know what they're all about and can teach us! It reminded me of those public quests in Warhammer, where the quest was located in a certain area and anyone could join in.
So if you have any information that will shed light on the dynamic quest, leave a comment or email me at wotmudnewb@gmail.com.
No. I spent multiple hours searching for this elusive bee, fighting off predatory jaguars with my bare hands! Alas, the queen bee could not be found. Needless to say I was quite reluctant to give up the search, but eventually I decided I needed to fetch my sword.
But the concept of these dynamic events is extremely interesting to me so I'm hoping a few of you know what they're all about and can teach us! It reminded me of those public quests in Warhammer, where the quest was located in a certain area and anyone could join in.
So if you have any information that will shed light on the dynamic quest, leave a comment or email me at wotmudnewb@gmail.com.
Thursday, July 5, 2012
PK
I finally pk'd. I was on my trolloc and Skraggle was helping me exp when all of a sudden we smelled a horse. For those that don't know (I didn't!), you can tell when humans are around because you can smell their horses when you type "where." Soon, we came across Chemuel. Now, I am level 13 and Skraggle was level 16 so I thought we would run away, but we didn't! Skraggle bashed Chemuel and we fought him for a while until he was critical and he ran away.
Then Koy came, but he is a master with daggers and did a LOT of damage to me so we ran back to the city. After that, Equitant came out to fight them. He got Koy to critical and we came back to help, but soon a master channeler (an Aes Sedai!) named Arial came. She almost killed me, but I was able to get back to the city (thanks to the map Uvall gave me!) and I lived.
My hands were shaking. I was so excited. I thought we were going to kill someone, but we didn't. But we got them to critical and I was at critical. It was crazy!! Thank goodness Skraggle was there to lead me around and help me. I can't wait to fight again! So far, there is nothing as exhilarating in this game than seeing someone with a color and stars around their name.
What about you? What was your first pk like? Leave a comment and share! :)
Then Koy came, but he is a master with daggers and did a LOT of damage to me so we ran back to the city. After that, Equitant came out to fight them. He got Koy to critical and we came back to help, but soon a master channeler (an Aes Sedai!) named Arial came. She almost killed me, but I was able to get back to the city (thanks to the map Uvall gave me!) and I lived.
My hands were shaking. I was so excited. I thought we were going to kill someone, but we didn't. But we got them to critical and I was at critical. It was crazy!! Thank goodness Skraggle was there to lead me around and help me. I can't wait to fight again! So far, there is nothing as exhilarating in this game than seeing someone with a color and stars around their name.
What about you? What was your first pk like? Leave a comment and share! :)
Wednesday, July 4, 2012
Fist pumping like a champ!
I can't lie. There may have been a fist pump (or two) yesterday. After 6 hours yesterday and 2 hours the day before, I finally, almost reverently, picked up my shiny, new claymore. I made a sword!! It took a reaaaaaaally long time. I think I can do it faster next time though.
Next up, armor guild! :D
In other news, you'll notice in the right sidebar, I've added a guilds and side trades page. It's under construction, so you won't find all the information there yet, but if you'd like to contribute to the knowledge pool, shoot me an email at wotmudnewb@gmail.com. Also, I spent a considerable amount of time yesterday learning a bit of HTML, so some of those pages should be easier to navigate now that they have a Table of Contents at the top. As always, this whole project is a work in progress so bear with me.
I'd also like to thank everyone for their continued help and support. My viewership reached an all-time high of 164 views yesterday, so there MIGHT have been another fist pump (or two). So thanks everyone! (And a special thanks to Khahliana who spent a great deal of time helping me both with HTML and with crafting yesterday!)
Next up, armor guild! :D
In other news, you'll notice in the right sidebar, I've added a guilds and side trades page. It's under construction, so you won't find all the information there yet, but if you'd like to contribute to the knowledge pool, shoot me an email at wotmudnewb@gmail.com. Also, I spent a considerable amount of time yesterday learning a bit of HTML, so some of those pages should be easier to navigate now that they have a Table of Contents at the top. As always, this whole project is a work in progress so bear with me.
I'd also like to thank everyone for their continued help and support. My viewership reached an all-time high of 164 views yesterday, so there MIGHT have been another fist pump (or two). So thanks everyone! (And a special thanks to Khahliana who spent a great deal of time helping me both with HTML and with crafting yesterday!)
Monday, July 2, 2012
Weapons Guilds
This post has been a difficult one. Crafting on WoTMUD seems to be difficult and time consuming. Nonetheless, I'm eager to craft my first weapon. I decided on crafting a 2 handed long sword, since that happens to be my weapon of choice.
However, it's not as simple as heading to the Guild house, paying my dues and making a weapon. Oh no. There are materials to be gathered and side trades to be considered.
I used Alayla's Best of the City guide to help me on my way. I headed to Mayene to join the correct weapons guild, but then I discovered I needed a few other items. These items are scattered all over the world. I also need to craft certain items, such as leather straps, fishoil and soap. These, too, are located all over the world. So I set out from Mayene and headed to Arad Doman to make the soap.
Which is basically where I'm at right now. Arad Doman. No weapon in hand, but I've managed to gather a few materials.
So my promised post about weapons guilds has turned out to be more of an update on my (slow) progress, but fear not: Alayla's Best of the City guide has wonderfully detailed instructions for each and every craft, side trade and guild available.
In the meantime, I also wanted to tell you I managed to stat a few more trollocs (a hunter AND a rogue!), a female channeler and I'm currently working on a Light Side rogue. You can see the results of my statting efforts on my List of Characters page or Homelands Database page, both located in the right sidebar.
However, it's not as simple as heading to the Guild house, paying my dues and making a weapon. Oh no. There are materials to be gathered and side trades to be considered.
I used Alayla's Best of the City guide to help me on my way. I headed to Mayene to join the correct weapons guild, but then I discovered I needed a few other items. These items are scattered all over the world. I also need to craft certain items, such as leather straps, fishoil and soap. These, too, are located all over the world. So I set out from Mayene and headed to Arad Doman to make the soap.
Which is basically where I'm at right now. Arad Doman. No weapon in hand, but I've managed to gather a few materials.
So my promised post about weapons guilds has turned out to be more of an update on my (slow) progress, but fear not: Alayla's Best of the City guide has wonderfully detailed instructions for each and every craft, side trade and guild available.
In the meantime, I also wanted to tell you I managed to stat a few more trollocs (a hunter AND a rogue!), a female channeler and I'm currently working on a Light Side rogue. You can see the results of my statting efforts on my List of Characters page or Homelands Database page, both located in the right sidebar.
Wednesday, June 27, 2012
Silenced!
Yesterday I met my first male channeler. I had been working towards completing the quests I got from the grizzled adventurer in Caemlyn and was having trouble killing a chief wretch. I asked for help on the chat channel and a fellow asked me why I needed to kill a wretch. I explained about the grizzled adventurer and he asked me what weapon I was using. I suppose that should have been my first clue that something was amiss. I replied that I was using a falchion, probably not the most glamorous of weapons, and he said that was no use to him.
Luckily at that moment, the wonderful Wisdom Thena told me she would come and help me, so I dismissed the odd conversation from my mind. Until I suddenly found myself unable to speak. It was very unnerving and I tried to ask someone what was going on, but "no sound came out." The man, who I would learn later was a male channeler, was nearby and he killed one of the wretch minions for me, but at that moment, Wisdom Thena also appeared. Unfortunately, she saw who was with me and immediately left, with a comment to me, "I see you already have help."
"Noooooo!" Of course my wail of despair was all in vain, since I couldn't talk. I tried to tell her that I still needed her help but of course, I was helpless. When the male channeler saw her, he left. When she saw him, she left. And I was left all alone, totally unable to speak. And that darn chief wretch just sat there, silently mocking me. I just know it.
Luckily, the silence wore off and I was able to explain to Wisdom Thena what had happened and she happily came back to help me. Of course, I gave the scalp to the crier instead of the grizzled adventurer and we had to do it all over again, but that's another story entirely.
So I suppose the moral of the story is that when odd things happen to you, look around. Someone nearby may be a male channeler!
Luckily at that moment, the wonderful Wisdom Thena told me she would come and help me, so I dismissed the odd conversation from my mind. Until I suddenly found myself unable to speak. It was very unnerving and I tried to ask someone what was going on, but "no sound came out." The man, who I would learn later was a male channeler, was nearby and he killed one of the wretch minions for me, but at that moment, Wisdom Thena also appeared. Unfortunately, she saw who was with me and immediately left, with a comment to me, "I see you already have help."
"Noooooo!" Of course my wail of despair was all in vain, since I couldn't talk. I tried to tell her that I still needed her help but of course, I was helpless. When the male channeler saw her, he left. When she saw him, she left. And I was left all alone, totally unable to speak. And that darn chief wretch just sat there, silently mocking me. I just know it.
Luckily, the silence wore off and I was able to explain to Wisdom Thena what had happened and she happily came back to help me. Of course, I gave the scalp to the crier instead of the grizzled adventurer and we had to do it all over again, but that's another story entirely.
So I suppose the moral of the story is that when odd things happen to you, look around. Someone nearby may be a male channeler!
Monday, June 25, 2012
Player-Killing!
Player-killing, or pk, is the term for pvp on the mud. As I write this, I'm cowering in the throneroom of Caemlyn because a scary trolloc named Uvall and a scary fade named Troika are terrorizing Caemlyn! They found me outside of Caemlyn and attacked me. Then they told me to narrate for others to come! So I did and then I hustled myself back into Caemlyn. It was so exciting! I thought for sure I would die, but these creatures were hunting for bigger game than me. I'm still shaking with excitement! I can't wait until I'm strong enough to fight back.
I also learned about the scariest Dreadlord of all, Mangler. I'm anxious to get strong so I can fight against the Dark Lord's hordes!
Can you tell I'm excited? ;)
I also learned about the scariest Dreadlord of all, Mangler. I'm anxious to get strong so I can fight against the Dark Lord's hordes!
Can you tell I'm excited? ;)
Thursday, June 21, 2012
Blown away
Well, I've only been at this a short time, but my page views have almost doubled! I've had 45 visitors so far today. I never thought anyone would really care about my little blog, but people seem interested. Thanks for visiting and making my day!
I'm still statting, and if you want to see how that's going, you can check out my Homelands Database in the right sidebar. My Eye of the World map is coming along nicely, though the wildlife in the south part of the zone is a lot tougher than the rest, so I'm not sure if my poor level 1-3 self can handle it! I may have to wait until I have a character I'm happy with to complete the map.
I wanted to share something I found out yesterday. I was told it was "FOFY", which means find out for yourself, but, as the nice person who told me said, "sharing is caring." So I'd like to share!
In the Eye of the World, there is a peddler that walks around. It turns out, if you ask him nicely for his special deals, he will give a newbie a small pouch with a light and some food in it. If you ask him to list his wares for you, he'll tell you what he sells, though I'll warn you, his prices seem somewhat inflated. You can buy similar items from the grocer for much less. Also, the peddler only does this for Light Side newbies. Seanchan newbies are out of luck.
I'm still statting, and if you want to see how that's going, you can check out my Homelands Database in the right sidebar. My Eye of the World map is coming along nicely, though the wildlife in the south part of the zone is a lot tougher than the rest, so I'm not sure if my poor level 1-3 self can handle it! I may have to wait until I have a character I'm happy with to complete the map.
I wanted to share something I found out yesterday. I was told it was "FOFY", which means find out for yourself, but, as the nice person who told me said, "sharing is caring." So I'd like to share!
In the Eye of the World, there is a peddler that walks around. It turns out, if you ask him nicely for his special deals, he will give a newbie a small pouch with a light and some food in it. If you ask him to list his wares for you, he'll tell you what he sells, though I'll warn you, his prices seem somewhat inflated. You can buy similar items from the grocer for much less. Also, the peddler only does this for Light Side newbies. Seanchan newbies are out of luck.
Tuesday, June 19, 2012
In-game mail
Today I logged on to discover I had a new mail in my in-game mailbox. Who could possibly be mailing me? I quickly headed off to the postman, at the Newcomer's Refuge. How exciting!
I suppose this is as good a time as any to talk about the in-game mail system. You can send and receive mail from the postmaster. Presumably, there are postmasters around the world, though not having been out of the Eye yet, I can't say for sure. It seems unlikely that the only postmaster available would be in the newbie tutorial area, however.
You can "check mail" to find out if you have any mail and "receive mail" in order to have your letters handed to you. Be warned though! If you drop your mail, it will be destroyed. Ensure you have fully read your message before you carelessly drop it. In order to send someone a message, you type "mail x" where x is the name of the person.
My mail was from a very nice person named Yeri. He had heard about my blog and had a few suggestions for me about statting, as well as mentioning a few people who were very helpful. It was very exciting to get my first mail and encouraging to know that there were so many people willing to help learn this confusing game.
While I was reading my mail, Tahla told me there was equipment in the barrel in the Eye of the world. I decided since the Eye seemed somewhat quieter today, I would take advantage of her kindness and choose some equipment with better absorption, as well as a much sturdier weapon than a staff. Oh yes, I am now the proud wielder of a dark, serrated axe. Now tell me that doesn't sound deadly! Cute deer will tremble at my passing!
At the same time, Alayla welcomed me back into the game and explained to me that she wasn't actually a designated newbie helper, as I had said in my previous post. As it turns out, the bell might not actually be the best way to attract attention if you need a hand as there are no designated newbie helpers right now. However, any high-ranking person can help out, so that's good news. In light of this new information, it's probably best to "chat" or send a "tell" to someone if you need a hand, rather than ring the bell. You can type "who" to see who is online and generally people with a title in [brackets] will be able to help. This means they are a member of a clan.
Which is exactly what I did when I logged on again a little later. I found myself in the Circle of Light again (I think it's because I didn't rent at an inn. I got disconnected from the game. That's the only reason I can think of.) There was someone there that looked much different than anyone I had met before. His name was red and he had stars in his name, like this: *Khazar*. I said hello to him, but there was no response, so I thought perhaps he was a mob. I tried to ask Alayla, but unfortunately she wasn't there so I asked someone named Mariel what it meant if a mob was red. It turns out he wasn't a mob. He was an actual player, but he was a FADE. I didn't even know you could be a fade in this game. I looked briefly at Dark Side, but all you can choose is trolloc hunter, rogue or warrior. Mariel explained that you can start out as a trolloc and join a clan and once you have enough quest points or alternative quest points, you can become a fade. That...is AWESOME. Challenge accepted!
So watch for future posts about my quest to become a fade!
I suppose this is as good a time as any to talk about the in-game mail system. You can send and receive mail from the postmaster. Presumably, there are postmasters around the world, though not having been out of the Eye yet, I can't say for sure. It seems unlikely that the only postmaster available would be in the newbie tutorial area, however.
You can "check mail" to find out if you have any mail and "receive mail" in order to have your letters handed to you. Be warned though! If you drop your mail, it will be destroyed. Ensure you have fully read your message before you carelessly drop it. In order to send someone a message, you type "mail x" where x is the name of the person.
My mail was from a very nice person named Yeri. He had heard about my blog and had a few suggestions for me about statting, as well as mentioning a few people who were very helpful. It was very exciting to get my first mail and encouraging to know that there were so many people willing to help learn this confusing game.
While I was reading my mail, Tahla told me there was equipment in the barrel in the Eye of the world. I decided since the Eye seemed somewhat quieter today, I would take advantage of her kindness and choose some equipment with better absorption, as well as a much sturdier weapon than a staff. Oh yes, I am now the proud wielder of a dark, serrated axe. Now tell me that doesn't sound deadly! Cute deer will tremble at my passing!
At the same time, Alayla welcomed me back into the game and explained to me that she wasn't actually a designated newbie helper, as I had said in my previous post. As it turns out, the bell might not actually be the best way to attract attention if you need a hand as there are no designated newbie helpers right now. However, any high-ranking person can help out, so that's good news. In light of this new information, it's probably best to "chat" or send a "tell" to someone if you need a hand, rather than ring the bell. You can type "who" to see who is online and generally people with a title in [brackets] will be able to help. This means they are a member of a clan.
Which is exactly what I did when I logged on again a little later. I found myself in the Circle of Light again (I think it's because I didn't rent at an inn. I got disconnected from the game. That's the only reason I can think of.) There was someone there that looked much different than anyone I had met before. His name was red and he had stars in his name, like this: *Khazar*. I said hello to him, but there was no response, so I thought perhaps he was a mob. I tried to ask Alayla, but unfortunately she wasn't there so I asked someone named Mariel what it meant if a mob was red. It turns out he wasn't a mob. He was an actual player, but he was a FADE. I didn't even know you could be a fade in this game. I looked briefly at Dark Side, but all you can choose is trolloc hunter, rogue or warrior. Mariel explained that you can start out as a trolloc and join a clan and once you have enough quest points or alternative quest points, you can become a fade. That...is AWESOME. Challenge accepted!
So watch for future posts about my quest to become a fade!
Monday, June 18, 2012
Newbie Helpers
For the last couple days, I've been hard at work mapping the Eye of the World and making note of all the helpful tips located around the town. I'm also working on noting all the various items available in the world and their statistics for an eventual database. I figure it's easier to add to it little by little as I go along rather than doing it all at once as a big project in the future.
Because of this, my post on the Eye of the World has been delayed, as well as my character development. However, I was fortunate enough to meet one of the mud's wonderful newbie helpers.
There is a bell in the Newcomer's Refuge, where you first enter the Eye, that you can ring to request help. More experienced players can enter the Eye to give guidance and aid to those who are struggling to find their footing in this vast and complicated game. I have to say that my first experience, not only with another player on this game, but with one of the designated newbie helpers, was great. Her name was Alayla and she was very nice. She asked if I needed help, but since I was simply wandering around sight-seeing, I declined her generous offer. She chatted with me a few moments and then mentioned that she had glanced at my site and offered the names of others who might be interested in helping. When I asked a question she didn't know, she directed me to someone else who might know, Leodora.
While I was in the Eye today, another newbie helper named Tahla was there providing equipment that was slightly better than the basics the Guardian gave me. I declined to take advantage of it, preferring to leave it for those who might actually be going into battle (the goats in the Eye can be quite a handful!).
Overall, I was well pleased with the level of kindness and generosity displayed by the mud's players. I am eager to dive in and become part of this community.
Because of this, my post on the Eye of the World has been delayed, as well as my character development. However, I was fortunate enough to meet one of the mud's wonderful newbie helpers.
There is a bell in the Newcomer's Refuge, where you first enter the Eye, that you can ring to request help. More experienced players can enter the Eye to give guidance and aid to those who are struggling to find their footing in this vast and complicated game. I have to say that my first experience, not only with another player on this game, but with one of the designated newbie helpers, was great. Her name was Alayla and she was very nice. She asked if I needed help, but since I was simply wandering around sight-seeing, I declined her generous offer. She chatted with me a few moments and then mentioned that she had glanced at my site and offered the names of others who might be interested in helping. When I asked a question she didn't know, she directed me to someone else who might know, Leodora.
While I was in the Eye today, another newbie helper named Tahla was there providing equipment that was slightly better than the basics the Guardian gave me. I declined to take advantage of it, preferring to leave it for those who might actually be going into battle (the goats in the Eye can be quite a handful!).
Overall, I was well pleased with the level of kindness and generosity displayed by the mud's players. I am eager to dive in and become part of this community.
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