Monday, July 30, 2012

You Shall Not Pass!

Yes. I was Gandalf last week. Kind of. I finally managed to get one of my characters above level 20. In fact, she's almost level 30 and I'm starting to think about clanning! I'm very interested in the Thiefbane and they said I need to learn how to pk before I apply so that's what I did. Kind of.

There were Seanchan in EF. Being level 28, I felt strong. So I decided to join in the fight. I even managed to stab one of them! Then, this happened:

* R HP:Wounded MV:Winded > The Green
The village center is a large patch of green grass, which often is
traversed by small farm animals as well as the citizens of Emond's Field.
Small thatched houses line both sides of the village green. The village is
centered on this east-west stretch, with the main road consisting largely
of the green. Off to the west you can see the Winespring Water and the
Wagon Bridge which spans the river. A small side street leads south.

A large board attached to leatherleaf pole is staked in the ground, next
to a banner portraying a map of the town for those unfamiliar with it.
[ obvious exits: N E S W ]
North: A hunter from Illian is here, searching for the fabled Horn of Valere.
East: Elandrea Gordano is standing here.
South: A shaggy brown mare stands here.
West: A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zain* is standing here mending a weapon, riding a sleek well-trained torm.
*Sentras* is standing here, riding a warhorse.
The Emond's Field town crier stands here, spreading the news.
*Zain* leaves west riding a sleek well-trained torm.

* R HP:Wounded MV:Winded > w

*Sentras* tries to slash you, but you parry successfully.

s
* R HP:Wounded MV:Winded - Sentras: Scratched > No way!  You're fighting for your life!

* R HP:Wounded MV:Winded - Sentras: Scratched > No way!  You're fighting for your life!

f
* R HP:Wounded MV:Winded - Sentras: Scratched >
You try to pierce *Sentras*, but he deflects the blow.
*Sentras* tries to slash you, but you deflect the blow.
*Zain* has arrived from the west, riding a sleek well-trained torm.
*Surar* has arrived from the west, riding a raken.

* R HP:Wounded MV:Winded - Sentras: Scratched >
*Surar* tries to slash you, but you deflect the blow.
*Zain* pounds your body into bloody fragments!

* R HP:Wounded MV:Winded - Sentras: Scratched > di
You can't ride in there.

[dismount ]          ded - Sentras: Scratched >
You stop riding him.

* HP:Wounded MV:Winded - Sentras: Scratched > sn
f
*Surar* tries to slash you, but you deflect the blow.
You try to pierce *Sentras*, but he deflects the blow.
[sneak ]
No way!  You're fighting for your life!

You panic and attempt to flee!as: Scratched >

                    
*Sentras* sends you sprawling with a powerful bash!


Macintosh has arrived from the east.


Macintosh leaves west.


*Zain* pounds your body into bloody fragments!
*Surar* slashes your right arm into bloody fragments!
*Sentras* slashes your right arm into bloody fragments!

a

*Zain* pounds your right hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Surar* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Sentras* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


A bell clanks loudly, warning of danger in Emond's Field.

You flee head over heels.
Cenn Buie's Home
The home of the village thatcher is surprisingly ill-kept. The roof needs
some extensive repairs, which is a rather surprising testimony to the laziness
of Master Buie. The house interior seems as if it could use a good cleaning as
well. Although the house is decorated nicely, a thin layer of dust can be seen
on more than one tabletop.
[ obvious exits: S ]
South: A hunter from Illian is here, searching for the fabled Horn of Valere.
Young Ewin Finngar is here, likely looking for mischief.
[hide ]
You attempt to hide yourself.

No Connecting Rooms Found
* HP:Critical MV:Winded >
A Red Eagle officer bellows 'To arms! Emond's Field is besieged! Rally to the Green!'

* HP:Critical MV:Winded >
Macintosh tells you 'mobs wagon now'

* HP:Critical MV:Winded >
*Zain* has arrived from the south.

* HP:Critical MV:Winded >
*Zain* tries to pound you, but you deflect the blow.

* HP:Critical MV:Winded - Zain: Wounded > f
e
s
s
A hunter for the horn tickles Zain's left leg with his slash.
A hunter for the horn barely slashes Zain's left leg.
You tickle *Zain*'s body with your pierce.
Your heartbeat calms down more as you feel less panicked.
Zane narrates 'regroup wehre?'
You panic and attempt to flee!

You flee head over heels.
The Green
The village center is a large patch of green grass, which often is
No Connecting Rooms Found
traversed by small farm animals as well as the citizens of Emond's Field.
Small thatched houses line both sides of the village green. The village is
centered on this east-west stretch, with the main road consisting largely
of the green. Off to the west you can see the Winespring Water and the
Wagon Bridge which spans the river. A small side street leads south.

A large board attached to leatherleaf pole is staked in the ground, next
to a banner portraying a map of the town for those unfamiliar with it.
[ obvious exits: N E S W ]
North: *Zain* is here, fighting a hunter for the horn mending a weapon.
East: A hardened farmer stands ready to defend his homeland.
South: Wil al'Seen is here, trying to look pretty for all the young ladies.
West: A wild stallion bucks madly.
A hanging lantern lights the path.
*Surar* is standing here mending a weapon, riding a raken.
A sleek well-trained torm glares fiercely about.
A gray palfrey prances skittishly nearby.
*Sentras* is standing here, riding a warhorse.
The Emond's Field town crier stands here, spreading the news.
East End of the Green
The village green ends here, and becomes the smooth dirt road of Emond's
Field's main street. There is a small home to the north, and the Winespring Inn
lies to the south. The first floor of the inn is river rock, though the
foundation is of older stone rumored to come from the mountains. A dozen
small chimneys poke from the red roof tile, the only such roof in the village.
The top of a large oak tree can be seen behind the inn to the south.
[ obvious exits: N E S W ]
South: A black cat meanders to an unknown destination.
West: A board hangs on a wall peppered with tales of glory, adventure and history.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.

* HP:Critical MV:Winded > Matheus narrates 'rock'
The Winespring Inn
The Winespring Inn is famed throughout the Two Rivers. Owned by the Mayor
of Emond's Field, Bran Al'Vere, the inn is the center of town activities.
While the common room isn't the bustling type, one can always find welcome
here and a warm mug by the hearth. There is a sign over the bar.
[ obvious exits: N S U ]
North: A hardened farmer stands ready to defend his homeland.
South: A black cat meanders to an unknown destination.
Up: Elandrea Gordano is standing here.
A board listing the events and festivals of the land is mounted on a wall.
A black cat meanders to an unknown destination.
Bran al'Vere, Innkeeper of the Winespring Inn offers a friendly smile.
A bartender serves customers with a greedy smile.

* HP:Critical MV:Winded > The Inn's Kitchen
This kitchen radiates warmth and wholesome smells, even when nothing is
currently cooking. A large stove is almost always filled with baking
honeycakes or other such treats. A large wooden table with a number of
chairs occupies the room's center, apparently the dining area of the inn's
owners. A sign of cracked wood hangs over a red-hot oven.
[ obvious exits: N S ]
North: A black cat meanders to an unknown destination.
South: Dieter of Andor is standing here.
A small, somewhat rickety table wobbles on unsteady legs.
An oven stands here, radiating a dry heat.
A black cat meanders to an unknown destination.
The postmaster stands here, ready to deliver the mail.
Marin al'Vere smiles warmly at you as she tidies up the place.

* HP:Critical MV:Winded >
Riloz narrates 'kt back up'

* HP:Critical MV:Winded > s
By the Enormous Oak
A wide stone foundation circles an enormous oak tree which seems to sprout
right from the stone, with a bole thirty paces around and spreading
branches as thick as a man. In the summer, the innkeeper sets tables and
benches around the oak, where people can enjoy a relaxing drink or a game
of stones.
[ obvious exits: N W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A blunt dagger lies here red with rust.
A wooden practice shield has been dropped here.
A stout wooden barrel stands nearby.
A brown cow is here, chewing thoughtfully.

* HP:Critical MV:Winded > w
w
A Short Side-Street
It is rather generous to term this small alley a street, as it is really
just a narrow dirt road that runs behind the Winespring Inn. The stables of
the inn are just to the west, and a small shop lies to the south. To your east
is a tremendous oak tree springing forth from a stone foundation.
[ obvious exits: N E S W ]
Dieter of Andor is standing here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
A shaggy brown mare stands here.

* HP:Critical MV:Winded > The Inn's Stables
The stables of the Winespring Inn are separate from the main body of the inn,
although hardly far. A small hay loft lies above, and it looks like the
stablehands have bedded down in the hay more than once. The smell of horses
is quite strong.
[ obvious exits: E ]
East: Dieter of Andor is standing here.
An iron lantern hangs from the wall above the gate.
A draft horse is here.
A brown horse is here, nipping at a tuft of grass.
A man walks among the horses here feeding them and rubbing them down.
A shaggy brown mare stands here.

* HP:Critical MV:Winded > sn
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Critical MV:Winded >
Dieter has arrived from the east.

* S HP:Critical MV:Winded >
Matheus narrates 'kt critrock'

* S HP:Critical MV:Winded >
Dieter leaves east.

* S HP:Critical MV:Winded > reply I'm critical
You reply to Macintosh 'I'm critical'

With shaking hands and racing heart, I waited, sure I was going to die at any second! I didn't, luckily. Soon, I moved to harals for safety. By the time I was up to beaten, Macintosh was fighting them again and I ran out to help. They were still in EF. I decided the safest place for me was with the Red Eagle Guards by the gate, so that's where I went. Mronz the Seanchan came in the room. I closed the gate and fought him. Then closed the gate again. Then again, and again! Yes! I spammed the gate shut! *Howl!* Macintosh came in the room and bashed Mronz. We attacked him over and over and over. And then the greatest thing happened: He died. In my room. While I was helping. Oh sweet, sweet victory!

We fought the Seanchan some more, but we didn't kill anymore. It didn't matter though. I was in my happy place, the afterglow of victory was upon me. Now, I can conquer the world!

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